Switch the CI templates to the /build HTTP endpoints

This commit is contained in:
2026-08-05 20:32:30 +02:00
parent b438e4c5fd
commit c4c973653d
3 changed files with 26 additions and 30 deletions
+8 -9
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@@ -10,8 +10,8 @@ projects, in the same spirit as [tic80-tools](../tic80-tools).
`ci-binaries`, `ci-upload`, `ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → export
(Go, `GOOS=js GOARCH=wasm`) → binaries (native desktop zips) →
upload (scp to the droparea) → update (calls the teletypegames
`/update` endpoint with `platform=ebitengine`).
upload (HTTP POST to `/build/upload`) → update (calls the teletypegames
`/build/publish` endpoint with `platform=ebitengine`).
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run** (`go run .`, default build task, `Cmd+Shift+B`),
**Build & Run**, **Build WASM** and **Make build**.
@@ -23,14 +23,14 @@ projects, in the same spirit as [tic80-tools](../tic80-tools).
1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
(the native binary is built to `bin/$(PROJECT)`).
2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
`update_secret_key` secret in Woodpecker.
3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
binary name (`ebitenginedemo`) with `$(PROJECT)`.
The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` plus the native
binary zips (`$(PROJECT)-$(VERSION)-<target>.zip`, currently `win-x86`,
`win-x64`, `linux-x64`) to the droparea, then triggers
`/update?platform=ebitengine&name=$(PROJECT)&version=$(VERSION)`.
`win-x64`, `linux-x64`) via `/build/upload`, then triggers
`/build/publish?platform=ebitengine&name=$(PROJECT)&version=$(VERSION)`.
The updater picks up the binary zips by naming convention and attaches
them to the release as assets (see `teletypegames/NOTES_BINARY_PLAN.md`).
@@ -47,12 +47,11 @@ They are built **on a mac host** instead, packaged as a minimal
`.app` bundle (generated Info.plist, ad-hoc `codesign`):
```sh
make mac-release VERSION=x.y.z \
DROPAREA_SSH_PASSWORD=... UPDATE_SECRET=...
make mac-release VERSION=x.y.z UPDATE_SECRET=...
```
This builds both mac zips, uploads them to the droparea and re-triggers
`/update` — the updater attaches the new assets to the already existing
This builds both mac zips, uploads them via `/build/upload` and re-triggers
`/build/publish` — the updater attaches the new assets to the already existing
release, so run it after the CI pipeline has created the release.
Ad-hoc signature means Gatekeeper shows the "unidentified developer"
warning (right-click → Open); proper signing/notarization needs an
+14 -14
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@@ -16,10 +16,6 @@ VERSION_FILE = .version
INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html
# a mac-release lokális futtatásához (CI-ban a woodpecker env adja ugyanezeket)
DROPAREA_HOST ?= vps.teletype.hu
DROPAREA_PORT ?= 2223
DROPAREA_USER ?= drop
DROPAREA_TARGET_PATH ?= /home/drop
UPDATE_SERVER ?= https://teletypegames.org
all: build
@@ -88,15 +84,17 @@ binary-mac-x64:
binary-mac-arm64:
@$(MAKE) binary-build-mac VERSION=$(VERSION) B_GOARCH=arm64 B_TARGET=mac-arm64
# macről futtatandó: felépíti mindkét mac zipet, feltölti a dropareába, majd
# meghívja az /update-et, ami a meglévő release-hez hozzáfűzi az asseteket
# macről futtatandó: felépíti mindkét mac zipet, feltölti a /build/upload-dal,
# majd a /build/publish hozzáfűzi az asseteket a meglévő release-hez
mac-release: binaries-mac
@FILES=""; \
for target in $(MAC_TARGETS); do FILES="$$FILES $(PROJECT)-$(VERSION)-$$target.zip"; done; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILES \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/; \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$(VERSION)"
for f in $$FILES; do \
curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
-F "file=@$$f" \
"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$(VERSION)" || exit 1; \
done; \
curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=ebitengine&version=$(VERSION)"
# belső helper: egy target buildje + zip egyetlen gyökérmappával
# (a zipet unixos zip készíti, így a végrehajtási bit megmarad)
@@ -178,12 +176,14 @@ ci-upload:
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
BINS=$$(ls $(PROJECT)-$$VERSION-*.zip 2>/dev/null || true); \
cp $$META_SRC $$META_DST; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILE $$META_DST $$BINS \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
for f in $$FILE $$META_DST $$BINS; do \
curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
-F "file=@$$f" \
"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \
done
ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$$VERSION"
curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=ebitengine&version=$$VERSION"
.PHONY: all build wasm export watch clean binaries binaries-mac mac-release binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-x64 binary-mac-arm64 binary-build binary-build-mac ci-version ci-export ci-binaries ci-upload ci-update
+4 -7
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@@ -20,14 +20,11 @@ steps:
- name: artifact
image: alpine
environment:
DROPAREA_HOST: vps.teletype.hu
DROPAREA_PORT: 2223
DROPAREA_TARGET_PATH: /home/drop
DROPAREA_USER: drop
DROPAREA_SSH_PASSWORD:
from_secret: droparea_ssh_password
UPDATE_SERVER: https://teletypegames.org
UPDATE_SECRET:
from_secret: update_secret_key
commands:
- apk add --no-cache make openssh-client sshpass
- apk add --no-cache make curl
- make ci-upload
- name: update