# ebitengine-tools CI/CD templates for [Ebitengine](https://ebitengine.org) (Go) game projects, in the same spirit as [tic80-tools](../tic80-tools). - `example-makefile.make` — project Makefile: local dev targets (`build`, `wasm`, `export`, `watch`, `clean`) plus the Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`, `ci-update`). - `example-woodpecker.yaml` — Woodpecker pipeline: version → export (Go, `GOOS=js GOARCH=wasm`) → upload (scp to the droparea) → update (calls the teletypegames `/update` endpoint with `platform=ebitengine`). - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common dev tasks: **Run** (`go run .`, default build task, `Cmd+Shift+B`), **Build & Run**, **Build WASM** and **Make build**. - `web/index.html` — the HTML shell downloaded by `make export` and packaged next to the `.wasm` build. ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile` and set `PROJECT` (the native binary is built to `bin/$(PROJECT)`). 2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the `droparea_ssh_password` / `update_secret_key` secrets in Woodpecker. 3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the binary name (`ebitenginedemo`) with `$(PROJECT)`. The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea, then triggers `/update?platform=ebitengine&name=$(PROJECT)&version=$(VERSION)`. ## Builder image `builder.Dockerfile` bakes the pipeline's build-step dependencies (Go + git/make/zip/curl) into `git.teletype.hu/internal/ebitengine-builder`, so the build step no longer runs `apk add` on every run: ```sh docker build --platform linux/amd64 -f builder.Dockerfile \ -t git.teletype.hu/internal/ebitengine-builder:latest . docker push git.teletype.hu/internal/ebitengine-builder:latest ``` Detailed documentation lives on the wiki: `/development/ebitengine`.