Add fused desktop binaries (win/mac/linux) to the pipeline

Fuse the .love into the official LÖVE 11.5 release artifacts: win-x64
(love.exe concat + dlls), mac-universal (love.app bundle, Info.plist
patched) and linux-x64 (AppImage rebuilt via readelf offset +
unsquashfs/mksquashfs — the AppImage runtime is glibc-linked and
cannot run on the alpine builder). The builder image pre-fetches the
dist files to /opt/love-dist and gains squashfs-tools + binutils.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-03 23:08:07 +02:00
co-authored by Claude Fable 5
parent f065806c27
commit 7e39f41b27
4 changed files with 160 additions and 17 deletions
+38 -12
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@@ -4,13 +4,13 @@ CI/CD templates for [LÖVE](https://love2d.org) (Love2D/Lua) game
projects, in the same spirit as [tic80-tools](../tic80-tools). projects, in the same spirit as [tic80-tools](../tic80-tools).
- `example-makefile.make` — project Makefile: local dev targets - `example-makefile.make` — project Makefile: local dev targets
(`build`, `love`, `web`, `export`, `watch`, `clean`) plus the (`build`, `love`, `web`, `export`, `binaries`, `watch`, `clean`)
Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`, plus the Woodpecker pipeline targets (`ci-version`, `ci-export`,
`ci-update`). `ci-binaries`, `ci-upload`, `ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → export - `example-woodpecker.yaml` — Woodpecker pipeline: version → export
(`.love` package + love.js web build) → upload (scp to the droparea) (`.love` package + love.js web build) → binaries (fused desktop
→ update (calls the teletypegames `/update` endpoint with builds) → upload (scp to the droparea) → update (calls the
`platform=love`). teletypegames `/update` endpoint with `platform=love`).
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run Löve** (`love .`, default build task, dev tasks: **Run Löve** (`love .`, default build task,
`Cmd+Shift+B`), **Build & Run Löve**, **Build .love package** and `Cmd+Shift+B`), **Build & Run Löve**, **Build .love package** and
@@ -25,16 +25,40 @@ projects, in the same spirit as [tic80-tools](../tic80-tools).
3. Copy `example-tasks.json` to `.vscode/tasks.json`. 3. Copy `example-tasks.json` to `.vscode/tasks.json`.
The pipeline uploads `$(PROJECT)-$(VERSION).love.zip`, The pipeline uploads `$(PROJECT)-$(VERSION).love.zip`,
`$(PROJECT)-$(VERSION).html.zip` and the versioned `metadata.json` to `$(PROJECT)-$(VERSION).html.zip`, the versioned `metadata.json` and
the droparea, then triggers `/update` twice: once with `platform=love` the fused binary zips (`-win-x64.zip`, `-mac-universal.zip`,
(desktop package) and once with `platform=love-web` (web build). `-linux-x64.zip`) to the droparea, then triggers `/update` twice: once
with `platform=love` (desktop package) and once with
`platform=love-web` (web build). The API's `BinaryAttachment` concern
picks up the `<name>-<version>-<slug>.zip` files automatically and
registers them as `win_x64` / `mac_universal` / `linux_x64` release
assets.
## Native (fused) binaries
`make binaries VERSION=x.y` builds desktop packages from the official
LÖVE $(LOVE_VERSION) release artifacts — no compilation involved:
- **win-x64** — `love.exe` + the `.love` concatenated (the standard
LÖVE fusing mechanism), zipped together with the dlls.
- **mac-universal** — the `.love` dropped into the official
`love.app` (a universal x86_64+arm64 bundle), `Info.plist` patched
to the project name/identifier. Unsigned — Gatekeeper will warn on
first launch.
- **linux-x64** — the official AppImage taken apart, the `.love`
fused into `bin/love`, then reassembled. The AppImage runtime is
glibc-linked and cannot be executed on alpine, so the Makefile
computes the squashfs offset with `readelf` and repacks with
`mksquashfs` instead of running `--appimage-extract`.
## Builder image ## Builder image
`builder.Dockerfile` bakes the pipeline's export-step dependencies `builder.Dockerfile` bakes the pipeline's export-step dependencies
(zip/unzip/curl/make + `luac` for the syntax check) into (zip/unzip/curl/make + `luac` for the syntax check, squashfs-tools +
binutils for the AppImage fusing) into
`git.teletypegames.org/internal/love-builder`, and pre-fetches love.js to `git.teletypegames.org/internal/love-builder`, and pre-fetches love.js to
`/opt/lovejs.zip` — the Makefile uses the cached copy when present `/opt/lovejs.zip` plus the official LÖVE dist files to
`/opt/love-dist/` — the Makefile uses the cached copies when present
and only falls back to downloading from GitHub outside the image: and only falls back to downloading from GitHub outside the image:
```sh ```sh
@@ -43,6 +67,8 @@ docker build --platform linux/amd64 -f builder.Dockerfile \
docker push git.teletypegames.org/internal/love-builder:latest docker push git.teletypegames.org/internal/love-builder:latest
``` ```
Rebuild the image to pick up a newer love.js snapshot. Rebuild the image to pick up a newer love.js snapshot or LÖVE
release (bump `LOVE_VERSION` in the Dockerfile and the Makefile
together).
Detailed documentation lives on the wiki: `/development/love`. Detailed documentation lives on the wiki: `/development/love`.
+16 -3
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@@ -1,6 +1,11 @@
# CI builder image for Love2D projects: packaging tools + luac syntax check, # CI builder image for Love2D projects: packaging tools + luac syntax check,
# with love.js pre-fetched to /opt/lovejs.zip so `make web` does not hit # with love.js and the official LÖVE dist files pre-fetched so the pipeline
# GitHub on every pipeline run (the Makefile falls back to curl elsewhere). # does not hit GitHub on every run (the Makefile falls back to curl elsewhere).
#
# squashfs-tools + binutils are needed for the linux AppImage fusing:
# the AppImage runtime is glibc-linked so it cannot be executed on alpine —
# the Makefile computes the squashfs offset with readelf and repacks with
# mksquashfs instead.
# #
# Build & push (the CI runner is linux/amd64): # Build & push (the CI runner is linux/amd64):
# docker build --platform linux/amd64 -f builder.Dockerfile \ # docker build --platform linux/amd64 -f builder.Dockerfile \
@@ -9,13 +14,21 @@
FROM alpine:3.22 FROM alpine:3.22
RUN apk add --no-cache make zip unzip curl git lua5.4 \ ARG LOVE_VERSION=11.5
RUN apk add --no-cache make zip unzip curl git lua5.4 squashfs-tools binutils \
&& ln -sf /usr/bin/lua5.4 /usr/bin/lua \ && ln -sf /usr/bin/lua5.4 /usr/bin/lua \
&& ln -sf /usr/bin/luac5.4 /usr/bin/luac && ln -sf /usr/bin/luac5.4 /usr/bin/luac
RUN curl -sSL https://github.com/2dengine/love.js/archive/refs/heads/master.zip \ RUN curl -sSL https://github.com/2dengine/love.js/archive/refs/heads/master.zip \
-o /opt/lovejs.zip -o /opt/lovejs.zip
RUN mkdir -p /opt/love-dist \
&& cd /opt/love-dist \
&& curl -sSLO https://github.com/love2d/love/releases/download/${LOVE_VERSION}/love-${LOVE_VERSION}-win64.zip \
&& curl -sSLO https://github.com/love2d/love/releases/download/${LOVE_VERSION}/love-${LOVE_VERSION}-macos.zip \
&& curl -sSLO https://github.com/love2d/love/releases/download/${LOVE_VERSION}/love-${LOVE_VERSION}-x86_64.AppImage
WORKDIR /workspace WORKDIR /workspace
CMD ["/bin/sh"] CMD ["/bin/sh"]
+101 -2
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@@ -59,6 +59,97 @@ web: love
sed -i.bak 's|<base href="/play/">|<base href="/file/$(PROJECT)-$(VERSION)/">|g' $(WEB_DIR)/index.html && rm $(WEB_DIR)/index.html.bak sed -i.bak 's|<base href="/play/">|<base href="/file/$(PROJECT)-$(VERSION)/">|g' $(WEB_DIR)/index.html && rm $(WEB_DIR)/index.html.bak
@echo "==> Web build ready in $(WEB_DIR)" @echo "==> Web build ready in $(WEB_DIR)"
# -----------------------------------------
# Native (fused) binaries from the official LÖVE releases.
# The love-builder CI image pre-fetches the dist files to /opt/love-dist;
# local builds fall back to downloading them from GitHub.
# win: love.exe + .love concatenated; mac: .love dropped into the
# official (universal) love.app; linux: the official AppImage taken
# apart, the .love fused into bin/love, then reassembled with
# mksquashfs (squashfs-tools required).
# -----------------------------------------
LOVE_VERSION = 11.5
LOVE_BASE_URL = https://github.com/love2d/love/releases/download/$(LOVE_VERSION)
LOVE_CACHE_DIR = /opt/love-dist
BINARY_SLUGS = win-x64 mac-universal linux-x64
# $(1) dist file name
define f_fetch_love
mkdir -p $(DIST_DIR); \
if [ -f "$(LOVE_CACHE_DIR)/$(1)" ]; then \
echo "==> Using cached $(1)"; \
cp "$(LOVE_CACHE_DIR)/$(1)" "$(DIST_DIR)/$(1)"; \
elif [ ! -f "$(DIST_DIR)/$(1)" ]; then \
echo "==> Downloading $(1)"; \
curl -sSL "$(LOVE_BASE_URL)/$(1)" -o "$(DIST_DIR)/$(1)"; \
fi
endef
binaries:
@if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; exit 1; \
fi
@$(MAKE) binary-win binary-mac binary-linux VERSION=$(VERSION)
binary-win: love
@echo "==> Fusing windows binary"
@$(call f_fetch_love,love-$(LOVE_VERSION)-win64.zip)
@set -e; \
PKG_DIR="$(PROJECT)-$(VERSION)-win-x64"; \
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip" $(DIST_DIR)/win64; \
unzip -q $(DIST_DIR)/love-$(LOVE_VERSION)-win64.zip -d $(DIST_DIR)/win64; \
SRC=$$(dirname $$(find $(DIST_DIR)/win64 -name love.exe | head -n 1)); \
mkdir -p "$$PKG_DIR"; \
cat "$$SRC/love.exe" $(OUTPUT_LOVE) > "$$PKG_DIR/$(PROJECT).exe"; \
cp "$$SRC"/*.dll "$$PKG_DIR/"; \
cp "$$SRC/license.txt" "$$PKG_DIR/" 2>/dev/null || true; \
zip -qr "$$PKG_DIR.zip" "$$PKG_DIR"; \
rm -rf "$$PKG_DIR" $(DIST_DIR)/win64; \
echo "==> $$PKG_DIR.zip kesz"
binary-mac: love
@echo "==> Fusing macOS app bundle"
@$(call f_fetch_love,love-$(LOVE_VERSION)-macos.zip)
@set -e; \
PKG_DIR="$(PROJECT)-$(VERSION)-mac-universal"; \
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip" $(DIST_DIR)/macos; \
unzip -q $(DIST_DIR)/love-$(LOVE_VERSION)-macos.zip -d $(DIST_DIR)/macos; \
mkdir -p "$$PKG_DIR"; \
mv $(DIST_DIR)/macos/love.app "$$PKG_DIR/$(PROJECT).app"; \
cp $(OUTPUT_LOVE) "$$PKG_DIR/$(PROJECT).app/Contents/Resources/"; \
PLIST="$$PKG_DIR/$(PROJECT).app/Contents/Info.plist"; \
sed -i.bak "s|<string>LÖVE</string>|<string>$(PROJECT)</string>|g" "$$PLIST" && rm "$$PLIST.bak"; \
sed -i.bak "s|org\.love2d\.love|org.teletypegames.$(PROJECT)|g" "$$PLIST" && rm "$$PLIST.bak"; \
zip -qry "$$PKG_DIR.zip" "$$PKG_DIR"; \
rm -rf "$$PKG_DIR" $(DIST_DIR)/macos; \
echo "==> $$PKG_DIR.zip kesz"
# Az AppImage runtime glibc-dinamikus, alpine (musl) alatt nem futtatható,
# ezért nem a runtime-ot futtatjuk: az offsetet readelf-ből számoljuk
# (shoff + shentsize*shnum), a squashfs-t unsquashfs -o bontja ki.
binary-linux: love
@echo "==> Fusing linux AppImage"
@$(call f_fetch_love,love-$(LOVE_VERSION)-x86_64.AppImage)
@set -e; \
PKG_DIR="$(PROJECT)-$(VERSION)-linux-x64"; \
APPIMAGE="$(DIST_DIR)/love-$(LOVE_VERSION)-x86_64.AppImage"; \
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip" squashfs-root $(DIST_DIR)/game.squashfs $(DIST_DIR)/runtime; \
OFFSET=$$(readelf -h "$$APPIMAGE" | awk '/Start of section headers/{o=$$5} /Size of section headers/{s=$$5} /Number of section headers/{n=$$5} END{print o+s*n}'); \
unsquashfs -q -o $$OFFSET -d squashfs-root "$$APPIMAGE" >/dev/null; \
cat squashfs-root/bin/love $(OUTPUT_LOVE) > squashfs-root/bin/love.fused; \
mv squashfs-root/bin/love.fused squashfs-root/bin/love; \
chmod +x squashfs-root/bin/love; \
mksquashfs squashfs-root $(DIST_DIR)/game.squashfs -root-owned -noappend -quiet -comp gzip; \
head -c $$OFFSET "$$APPIMAGE" > $(DIST_DIR)/runtime; \
mkdir -p "$$PKG_DIR"; \
cat $(DIST_DIR)/runtime $(DIST_DIR)/game.squashfs > "$$PKG_DIR/$(PROJECT).AppImage"; \
chmod +x "$$PKG_DIR/$(PROJECT).AppImage"; \
zip -qr "$$PKG_DIR.zip" "$$PKG_DIR"; \
rm -rf "$$PKG_DIR" squashfs-root $(DIST_DIR)/game.squashfs $(DIST_DIR)/runtime; \
echo "==> $$PKG_DIR.zip kesz"
export: love web export: love web
@if [ -z "$(VERSION)" ]; then \ @if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; exit 1; \ echo "ERROR: VERSION not set!"; exit 1; \
@@ -93,6 +184,10 @@ ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \ @VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) export VERSION=$$VERSION $(MAKE) export VERSION=$$VERSION
ci-binaries:
@VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) binaries VERSION=$$VERSION
ci-upload: ci-upload:
@VERSION=$$(cat $(VERSION_FILE)); \ @VERSION=$$(cat $(VERSION_FILE)); \
FILE_LOVE="$(PROJECT)-$$VERSION.love.zip"; \ FILE_LOVE="$(PROJECT)-$$VERSION.love.zip"; \
@@ -100,8 +195,12 @@ ci-upload:
META_SRC="metadata.json"; \ META_SRC="metadata.json"; \
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \ META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
cp $$META_SRC $$META_DST; \ cp $$META_SRC $$META_DST; \
BINS=""; \
for slug in $(BINARY_SLUGS); do \
[ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \
done; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \ sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILE_LOVE $$FILE_WEB $$META_DST \ $$FILE_LOVE $$FILE_WEB $$META_DST $$BINS \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/ $(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
ci-update: ci-update:
@@ -109,4 +208,4 @@ ci-update:
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=love&version=$$VERSION"; \ curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=love&version=$$VERSION"; \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=love-web&version=$$VERSION" curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=love-web&version=$$VERSION"
.PHONY: all build love web export watch clean ci-version ci-export ci-upload ci-update .PHONY: all build love web export binaries binary-win binary-mac binary-linux watch clean ci-version ci-export ci-binaries ci-upload ci-update
+5
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@@ -10,6 +10,11 @@ steps:
commands: commands:
- make ci-export - make ci-export
- name: binaries
image: git.teletypegames.org/internal/love-builder:latest
commands:
- make ci-binaries
- name: upload - name: upload
image: alpine image: alpine
environment: environment: