# love-tools CI/CD templates for [LÖVE](https://love2d.org) (Love2D/Lua) game projects, in the same spirit as [tic80-tools](../tic80-tools). - `example-makefile.make` — project Makefile: local dev targets (`build`, `love`, `web`, `export`, `watch`, `clean`) plus the Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`, `ci-update`). - `example-woodpecker.yaml` — Woodpecker pipeline: version → export (`.love` package + love.js web build) → upload (scp to the droparea) → update (calls the teletypegames `/update` endpoint with `platform=love`). - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common dev tasks: **Run Löve** (`love .`, default build task, `Cmd+Shift+B`), **Build & Run Löve**, **Build .love package** and **Make build**. ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile` and set `PROJECT` (the package is built as `dist/$(PROJECT).love`). 2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the `droparea_ssh_password` / `update_secret_key` secrets in Woodpecker. 3. Copy `example-tasks.json` to `.vscode/tasks.json`. The pipeline uploads `$(PROJECT)-$(VERSION).love.zip`, `$(PROJECT)-$(VERSION).html.zip` and the versioned `metadata.json` to the droparea, then triggers `/update` twice: once with `platform=love` (desktop package) and once with `platform=love-web` (web build). ## Builder image `builder.Dockerfile` bakes the pipeline's export-step dependencies (zip/unzip/curl/make + `luac` for the syntax check) into `git.teletype.hu/internal/love-builder`, and pre-fetches love.js to `/opt/lovejs.zip` — the Makefile uses the cached copy when present and only falls back to downloading from GitHub outside the image: ```sh docker build --platform linux/amd64 -f builder.Dockerfile \ -t git.teletype.hu/internal/love-builder:latest . docker push git.teletype.hu/internal/love-builder:latest ``` Rebuild the image to pick up a newer love.js snapshot. Detailed documentation lives on the wiki: `/development/love`.