# phaser-tools CI/CD templates for [Phaser](https://phaser.io) (JavaScript) game projects, in the same spirit as [ebitengine-tools](../ebitengine-tools) and [love-tools](../love-tools). - `example-makefile.make` — project Makefile: local dev targets (`build`, `web`, `serve`, `export`, `watch`, `clean`). - `example-woodpecker.yaml` — a one-line marker (`platform: phaser`): the full pipeline (version → build → upload → publish) is served by the update server's Woodpecker configuration extension — preview it with `curl "https://teletypegames.org/build/config?platform=phaser"`. - `builder.Dockerfile` — the CI builder image: `node:22-alpine` with make/zip/curl baked in. - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common dev tasks: **Serve** (`make serve`, default build task, `Cmd+Shift+B`), **Build Web** and **Make build**. - `web/index.html` — the HTML shell downloaded by `make web` and packaged next to `phaser.min.js` and the bundled `game.js`. There is no bundler and no `node_modules`: the pinned `phaser.min.js` build is downloaded from the jsDelivr CDN at export time (the same way love-tools downloads love.js), and the game sources in `src/*.js` are concatenated in filename order into a single `game.js`. Node is only used for a `node --check` syntax pass. ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile`, set `PROJECT` and `PHASER_VERSION`, and put the game sources into `src/` (they are concatenated in filename order — prefix with numbers if load order matters). 2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` (a one-line marker — the pipeline itself is served by the update server; add `name:` when the software name differs from the repo name) and add the `application_token` secret in Woodpecker (an ApplicationToken with the `update` + `upload` scopes, created in the admin). 3. Copy `example-tasks.json` to `.vscode/tasks.json`. `make serve` builds the web bundle and serves it on `http://localhost:8000` (Python 3's built-in HTTP server). The served pipeline uploads `$(PROJECT)-$(VERSION).html.zip` via `/build/upload`, then triggers `/build/publish?platform=phaser&name=$(PROJECT)&version=$(VERSION)`. ## Builder image ```sh docker build --platform linux/amd64 -f builder.Dockerfile \ -t git.teletypegames.org/build/phaser-builder:latest . docker push git.teletypegames.org/build/phaser-builder:latest ``` Detailed documentation lives on the wiki: `/development/phaser`.