Add native binary export (win/linux/mac players) to the pipeline
TIC-80's export win/linux/mac produces self-contained players with the cart baked in; the templates are downloaded from tic80.com at export time. The zips follow the <name>-<version>-<slug>.zip droparea convention so the API registers them as release assets automatically. Also switch the tic80pro image reference to the canonical registry host. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -3,14 +3,15 @@
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CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects.
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- `example-makefile.make` — project Makefile: local dev targets
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(`build`, `minify`, `watch`, `lint`, `docs`, `import_assets`,
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`export_assets`, `clean`, `install_precommit_hook`) plus the
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Woodpecker pipeline targets (`ci-version`, `ci-lint`, `ci-minify`,
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`ci-docs`, `ci-export`, `ci-artifact`, `ci-update`).
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(`build`, `minify`, `binaries`, `watch`, `lint`, `docs`,
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`import_assets`, `export_assets`, `clean`, `install_precommit_hook`)
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plus the Woodpecker pipeline targets (`ci-version`, `ci-lint`,
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`ci-minify`, `ci-docs`, `ci-export`, `ci-binaries`, `ci-artifact`,
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`ci-update`).
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → lint →
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minify → docs → export (TIC-80 Pro image) → artifact (scp to the
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droparea) → update (calls the teletypegames `/update` endpoint with
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`platform=tic80`).
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minify → docs → export (TIC-80 Pro image) → binaries (native
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players, same image) → artifact (scp to the droparea) → update
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(calls the teletypegames `/update` endpoint with `platform=tic80`).
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- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
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dev tasks: **Run TIC80** (default build task, `Cmd+Shift+B`),
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**Build & Run TIC80**, **Export assets** and **Make build**.
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@@ -25,8 +26,28 @@ CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects.
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3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
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cart name (`impostor.lua`) with `$(PROJECT).lua`.
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The pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip`
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and `-docs.zip` to the droparea, then triggers
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`/update?platform=tic80&name=$(PROJECT)&version=$(VERSION)`.
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The pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip`,
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`-docs.zip` and the native player zips (`-win-x64.zip`,
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`-linux-x64.zip`, `-mac-x64.zip`) to the droparea, then triggers
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`/update?platform=tic80&name=$(PROJECT)&version=$(VERSION)`. The API's
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`BinaryAttachment` concern picks up the `<name>-<version>-<slug>.zip`
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files automatically and registers them as `win_x64` / `linux_x64` /
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`mac_x64` release assets.
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## Native binaries
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`make binaries VERSION=x.y` runs TIC-80's `export win / linux / mac`,
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which produces self-contained players with the cart baked in. Two
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things to know:
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- The player templates are **downloaded from tic80.com at export
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time**, so the CI step needs network access (the Woodpecker steps
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have it — the same way the artifact step reaches the droparea).
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- All upstream players are x86-64 — the mac binary is Intel-only
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(runs via Rosetta on Apple Silicon), hence the `mac-x64` slug.
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Each binary is zipped with a single `$(PROJECT)-$(VERSION)-<slug>/`
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root folder; the zip is created on unix so the executable bit
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survives.
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Detailed documentation lives on the wiki: `/development/tic80`.
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+47
-1
@@ -67,6 +67,41 @@ export: minify
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@echo "==> Generated files:"
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@ls -lh $(PROJECT)-$(VERSION).* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
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# -----------------------------------------
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# Native binaries — self-contained TIC-80 players with the cart baked in.
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# The player templates are downloaded from tic80.com at export time, so
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# this target needs network access. All upstream players are x86-64,
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# hence the win-x64 / linux-x64 / mac-x64 slugs (the API maps
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# <project>-<version>-<slug>.zip droparea files to ReleaseAsset kinds).
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# -----------------------------------------
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BINARY_SLUGS = win-x64 linux-x64 mac-x64
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# $(1) slug, $(2) exported file, $(3) file name inside the package
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# (unixos zip őrzi a végrehajtási bitet)
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define f_pack_binary
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PKG_DIR="$(PROJECT)-$(VERSION)-$(1)"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
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mkdir -p "$$PKG_DIR"; \
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mv "$(2)" "$$PKG_DIR/$(3)"; \
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chmod +x "$$PKG_DIR/$(3)"; \
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zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
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rm -rf "$$PKG_DIR"; \
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echo "==> $$PKG_DIR.zip kesz"
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endef
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binaries:
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; \
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exit 1; \
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fi
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@echo "==> Exporting native players for version $(VERSION)"
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@tic80 --cli --skip --fs=. \
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--cmd="load $(OUTPUT) & export win $(PROJECT)-win & export linux $(PROJECT)-linux & export mac $(PROJECT)-mac & exit"
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@$(call f_pack_binary,win-x64,$(PROJECT)-win.exe,$(PROJECT).exe)
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@$(call f_pack_binary,linux-x64,$(PROJECT)-linux,$(PROJECT))
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@$(call f_pack_binary,mac-x64,$(PROJECT)-mac,$(PROJECT))
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watch:
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$(MAKE) build
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fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done
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@@ -167,6 +202,8 @@ export_assets:
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clean:
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@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
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@rm -f $(PROJECT)-*-win-x64.zip $(PROJECT)-*-linux-x64.zip $(PROJECT)-*-mac-x64.zip
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@rm -f $(PROJECT)-win.exe $(PROJECT)-linux $(PROJECT)-mac
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@echo "==> Cleaned build artifacts"
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install_precommit_hook:
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@@ -238,16 +275,25 @@ ci-export:
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echo "==> Generated files:"; \
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ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
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ci-binaries:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) binaries VERSION=$$VERSION
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ci-artifact:
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@VERSION=$$(cat $(VERSION_FILE)); \
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echo "==> Uploading artifacts for version $$VERSION"; \
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cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
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BINS=""; \
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for slug in $(BINARY_SLUGS); do \
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[ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \
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done; \
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SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
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sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
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$(PROJECT)-$$VERSION.lua \
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$(PROJECT)-$$VERSION.tic \
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$(PROJECT)-$$VERSION.html.zip \
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$(PROJECT)-$$VERSION-docs.zip \
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$$BINS \
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$$SCP_TARGET
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ci-update:
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@@ -255,4 +301,4 @@ ci-update:
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echo "==> Triggering update for version $$VERSION"; \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
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.PHONY: all build download-minify minify export watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-artifact ci-update
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.PHONY: all build download-minify minify export binaries watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-binaries ci-artifact ci-update
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@@ -31,12 +31,19 @@ steps:
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- 'make ci-docs'
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- name: export
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image: git.teletype.hu/internal/tic80pro:latest
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image: git.teletypegames.org/internal/tic80pro:latest
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environment:
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XDG_RUNTIME_DIR: /tmp
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commands:
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- 'make ci-export'
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- name: binaries
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image: git.teletypegames.org/internal/tic80pro:latest
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environment:
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XDG_RUNTIME_DIR: /tmp
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commands:
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- 'make ci-binaries'
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- name: artifact
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image: alpine
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environment:
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