# tic80-tools CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects. - `example-makefile.make` — project Makefile: local dev targets (`build`, `minify`, `watch`, `lint`, `docs`, `import_assets`, `export_assets`, `clean`, `install_precommit_hook`) plus the Woodpecker pipeline targets (`ci-version`, `ci-lint`, `ci-minify`, `ci-docs`, `ci-export`, `ci-artifact`, `ci-update`). - `example-woodpecker.yaml` — Woodpecker pipeline: version → lint → minify → docs → export (TIC-80 Pro image) → artifact (scp to the droparea) → update (calls the teletypegames `/update` endpoint with `platform=tic80`). - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common dev tasks: **Run TIC80** (default build task, `Cmd+Shift+B`), **Build & Run TIC80**, **Export assets** and **Make build**. ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile` and set `PROJECT` (the cartridge is built as `$(PROJECT).lua` from the file list in `$(PROJECT).inc`). 2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the `droparea_ssh_password` / `update_secret_key` secrets in Woodpecker. 3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the cart name (`impostor.lua`) with `$(PROJECT).lua`. The pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip` and `-docs.zip` to the droparea, then triggers `/update?platform=tic80&name=$(PROJECT)&version=$(VERSION)`. Detailed documentation lives on the wiki: `/development/tic80`.