# tic80-tools CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects. - `example-makefile.make` — project Makefile: local dev targets (`build`, `minify`, `binaries`, `watch`, `lint`, `docs`, `import_assets`, `export_assets`, `clean`, `install_precommit_hook`) plus the Woodpecker pipeline targets (`ci-version`, `ci-lint`, `ci-minify`, `ci-docs`, `ci-export`, `ci-binaries`, `ci-artifact`, `ci-update`). - `example-woodpecker.yaml` — Woodpecker pipeline: version → lint → minify → docs → export (TIC-80 Pro image) → binaries (native players, same image) → artifact (scp to the droparea) → update (calls the teletypegames `/update` endpoint with `platform=tic80`). - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common dev tasks: **Run TIC80** (default build task, `Cmd+Shift+B`), **Build & Run TIC80**, **Export assets** and **Make build**. ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile` and set `PROJECT` (the cartridge is built as `$(PROJECT).lua` from the file list in `$(PROJECT).inc`). 2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the `droparea_ssh_password` / `update_secret_key` secrets in Woodpecker. 3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the cart name (`impostor.lua`) with `$(PROJECT).lua`. The pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip`, `-docs.zip` and the native player zips (`-win-x64.zip`, `-linux-x64.zip`, `-mac-x64.zip`) to the droparea, then triggers `/update?platform=tic80&name=$(PROJECT)&version=$(VERSION)`. The API's `BinaryAttachment` concern picks up the `--.zip` files automatically and registers them as `win_x64` / `linux_x64` / `mac_x64` release assets. ## Native binaries `make binaries VERSION=x.y` runs TIC-80's `export win / linux / mac`, which produces self-contained players with the cart baked in. Two things to know: - The player templates are **downloaded from tic80.com at export time**, so the CI step needs network access (the Woodpecker steps have it — the same way the artifact step reaches the droparea). - All upstream players are x86-64 — the mac binary is Intel-only (runs via Rosetta on Apple Silicon), hence the `mac-x64` slug. Each binary is zipped with a single `$(PROJECT)-$(VERSION)-/` root folder; the zip is created on unix so the executable bit survives. Detailed documentation lives on the wiki: `/development/tic80`.