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tic80-tools/README.md
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tic80-tools

CI/CD templates for TIC-80 (Lua) game projects.

  • example-makefile.make — project Makefile: local dev targets (build, minify, binaries, watch, lint, docs, import_assets, export_assets, clean, install_precommit_hook).
  • example-woodpecker.yaml — a one-line marker (platform: tic80): the full pipeline (version → lint → minify → docs → export → binaries → artifact → publish) is served by the update server's Woodpecker configuration extension — preview it with curl "https://teletypegames.org/build/config?platform=tic80".
  • example-tasks.json — VS Code .vscode/tasks.json with the common dev tasks: Run TIC80 (default build task, Cmd+Shift+B), Build & Run TIC80, Export assets and Make build.

Usage in a game repo

  1. Copy example-makefile.make to Makefile and set PROJECT (the cartridge is built as $(PROJECT).lua from the file list in $(PROJECT).inc).
  2. Copy example-woodpecker.yaml to .woodpecker.yaml (a one-line marker — the pipeline itself is served by the update server; add name: when the software name differs from the repo name) and add the application_token secret in Woodpecker (an ApplicationToken with the update + upload scopes, created in the admin).
  3. Copy example-tasks.json to .vscode/tasks.json and replace the cart name (impostor.lua) with $(PROJECT).lua.

The served pipeline uploads $(PROJECT)-$(VERSION).lua, .tic, .html.zip, -docs.zip and the native player zips (-win-x64.zip, -linux-x64.zip, -mac-x64.zip) via /build/upload, then triggers /build/publish?platform=tic80&name=$(PROJECT)&version=$(VERSION). The API's BinaryAttachment concern picks up the <name>-<version>-<slug>.zip files automatically and registers them as win_x64 / linux_x64 / mac_x64 release assets.

Native binaries

make binaries VERSION=x.y runs TIC-80's export win / linux / mac, which produces self-contained players with the cart baked in. Two things to know:

  • The player templates are downloaded from tic80.com at export time, so the CI step needs network access (the Woodpecker steps have it — the same way the artifact step reaches the API).
  • All upstream players are x86-64 — the mac binary is Intel-only (runs via Rosetta on Apple Silicon), hence the mac-x64 slug.

Each binary is zipped with a single $(PROJECT)-$(VERSION)-<slug>/ root folder; the zip is created on unix so the executable bit survives.

Detailed documentation lives on the wiki: /development/tic80.