@@ -0,0 +1,5 @@
|
||||
target
|
||||
bin
|
||||
dist
|
||||
*.zip
|
||||
.version
|
||||
Vendored
+35
@@ -0,0 +1,35 @@
|
||||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
// Copy to .vscode/tasks.json and replace "bevydemo" with your PROJECT name.
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "Run",
|
||||
"type": "shell",
|
||||
"command": "cargo run",
|
||||
"problemMatcher": [],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "Build & Run",
|
||||
"type": "shell",
|
||||
"command": "make clean && make build && ./bin/bevydemo",
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build WASM",
|
||||
"type": "shell",
|
||||
"command": "make wasm",
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Make build",
|
||||
"type": "shell",
|
||||
"command": "make build"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
steps:
|
||||
- name: version
|
||||
image: alpine
|
||||
commands:
|
||||
- apk add --no-cache git make jq
|
||||
- make ci-version
|
||||
|
||||
- name: build
|
||||
image: rust:1-alpine
|
||||
commands:
|
||||
- apk add --no-cache musl-dev zip make curl
|
||||
- rustup target add wasm32-unknown-unknown
|
||||
- WB=$(grep -o 'WASM_BINDGEN_VERSION *= *[0-9.]*' Makefile | grep -o '[0-9.]*$')
|
||||
- curl -sSL "https://github.com/rustwasm/wasm-bindgen/releases/download/$${WB}/wasm-bindgen-$${WB}-x86_64-unknown-linux-musl.tar.gz" | tar xz -C /usr/local/bin --strip-components=1
|
||||
- make ci-export
|
||||
|
||||
- name: upload
|
||||
image: alpine
|
||||
environment:
|
||||
DROPAREA_HOST: vps.teletype.hu
|
||||
DROPAREA_PORT: 2223
|
||||
DROPAREA_TARGET_PATH: /home/drop
|
||||
DROPAREA_USER: drop
|
||||
DROPAREA_SSH_PASSWORD:
|
||||
from_secret: droparea_ssh_password
|
||||
commands:
|
||||
- apk add --no-cache make openssh-client sshpass
|
||||
- make ci-upload
|
||||
|
||||
- name: update
|
||||
image: alpine
|
||||
environment:
|
||||
UPDATE_SERVER: https://teletypegames.org
|
||||
UPDATE_SECRET:
|
||||
from_secret: update_secret_key
|
||||
commands:
|
||||
- apk add --no-cache make curl
|
||||
- make ci-update
|
||||
Generated
+5207
File diff suppressed because it is too large
Load Diff
+14
@@ -0,0 +1,14 @@
|
||||
[package]
|
||||
name = "bevydemo"
|
||||
version = "1.0.0"
|
||||
edition = "2021"
|
||||
license = "MIT"
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.16"
|
||||
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||
wasm-bindgen = "=0.2.100"
|
||||
|
||||
[profile.release]
|
||||
lto = "thin"
|
||||
@@ -0,0 +1,83 @@
|
||||
# -----------------------------------------
|
||||
# Makefile – Bevy project builder
|
||||
# -----------------------------------------
|
||||
|
||||
PROJECT = bevydemo
|
||||
|
||||
# Must match the `wasm-bindgen` version pinned in Cargo.toml
|
||||
# ([target.'cfg(target_arch = "wasm32")'.dependencies] wasm-bindgen = "=0.2.100")
|
||||
WASM_BINDGEN_VERSION = 0.2.100
|
||||
|
||||
BIN_DIR = bin
|
||||
DIST_DIR = dist
|
||||
WASM_TARGET = wasm32-unknown-unknown
|
||||
WASM_RELEASE = target/$(WASM_TARGET)/release/$(PROJECT).wasm
|
||||
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
|
||||
|
||||
VERSION_FILE = .version
|
||||
INDEX_HTML_URL = https://git.teletype.hu/tools/bevy-tools/raw/branch/master/web/index.html
|
||||
|
||||
all: build
|
||||
|
||||
build:
|
||||
@mkdir -p $(BIN_DIR)
|
||||
cargo build --release
|
||||
cp target/release/$(PROJECT) $(BIN_DIR)/$(PROJECT)
|
||||
|
||||
run:
|
||||
cargo run
|
||||
|
||||
wasm:
|
||||
@mkdir -p $(DIST_DIR)
|
||||
cargo build --release --target $(WASM_TARGET)
|
||||
wasm-bindgen --target web --no-typescript \
|
||||
--out-dir $(DIST_DIR) --out-name game $(WASM_RELEASE)
|
||||
|
||||
export: wasm
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; exit 1; \
|
||||
fi
|
||||
@echo "==> Downloading index.html"
|
||||
curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html
|
||||
@echo "==> Packaging HTML/WASM for $(VERSION)"
|
||||
zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/game_bg.wasm $(DIST_DIR)/game.js $(DIST_DIR)/index.html
|
||||
@echo "==> Cleaning temporary files"
|
||||
rm -f $(DIST_DIR)/game_bg.wasm $(DIST_DIR)/game.js $(DIST_DIR)/index.html
|
||||
|
||||
watch:
|
||||
fswatch -o src | while read; do make build; done
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR) $(DIST_DIR) target
|
||||
|
||||
ci-version:
|
||||
@if [ -f metadata.json ]; then \
|
||||
VERSION=$$(jq -r '.version' metadata.json); \
|
||||
else \
|
||||
VERSION=$$(git rev-parse --short HEAD); \
|
||||
fi; \
|
||||
BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
|
||||
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
|
||||
VERSION="dev-$$VERSION-$$BRANCH"; \
|
||||
fi; \
|
||||
echo $$VERSION > $(VERSION_FILE)
|
||||
|
||||
ci-export:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
$(MAKE) export VERSION=$$VERSION
|
||||
|
||||
ci-upload:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
FILE="$(PROJECT)-$$VERSION.html.zip"; \
|
||||
META_SRC="metadata.json"; \
|
||||
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
|
||||
cp $$META_SRC $$META_DST; \
|
||||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
|
||||
$$FILE $$META_DST \
|
||||
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
|
||||
|
||||
ci-update:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=bevy&version=$$VERSION"
|
||||
|
||||
.PHONY: all build run wasm export watch clean ci-version ci-export ci-upload ci-update
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "bevydemo",
|
||||
"title": "Bevy Demo",
|
||||
"author": "Teletype Games",
|
||||
"desc": "It's a simple demo program in Bevy",
|
||||
"site": "https://git.teletype.hu/games/bevydemo",
|
||||
"license": "MIT License",
|
||||
"version": "1.0.0"
|
||||
}
|
||||
+84
@@ -0,0 +1,84 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
const SCREEN_W: f32 = 640.0;
|
||||
const SCREEN_H: f32 = 480.0;
|
||||
const MESSAGE: &str = "TELETYPE GAMES";
|
||||
const CHAR_W: f32 = 40.0;
|
||||
const WAVE_AMPLITUDE: f32 = 28.0;
|
||||
|
||||
fn palette(i: usize) -> Color {
|
||||
match i % 5 {
|
||||
0 => Color::srgb_u8(0x1a, 0x1c, 0x2c),
|
||||
1 => Color::srgb_u8(0x5d, 0x27, 0x5d),
|
||||
2 => Color::srgb_u8(0xb1, 0x3e, 0x53),
|
||||
3 => Color::srgb_u8(0xef, 0x7d, 0x57),
|
||||
_ => Color::srgb_u8(0xff, 0xcd, 0x75),
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct Letter(usize);
|
||||
|
||||
#[derive(Component)]
|
||||
struct Shadow;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Teletype Games".into(),
|
||||
resolution: (SCREEN_W, SCREEN_H).into(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.insert_resource(ClearColor(Color::BLACK))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, animate)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
commands.spawn(Camera2d);
|
||||
|
||||
let total_w = MESSAGE.chars().count() as f32 * CHAR_W;
|
||||
for (i, ch) in MESSAGE.chars().enumerate() {
|
||||
let x = i as f32 * CHAR_W - total_w / 2.0 + CHAR_W / 2.0;
|
||||
let font = TextFont {
|
||||
font_size: 48.0,
|
||||
..default()
|
||||
};
|
||||
|
||||
commands.spawn((
|
||||
Text2d::new(ch.to_string()),
|
||||
font.clone(),
|
||||
TextColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
||||
Transform::from_xyz(x + 4.0, -4.0, 0.0),
|
||||
Letter(i),
|
||||
Shadow,
|
||||
));
|
||||
commands.spawn((
|
||||
Text2d::new(ch.to_string()),
|
||||
font,
|
||||
TextColor(palette(i)),
|
||||
Transform::from_xyz(x, 0.0, 1.0),
|
||||
Letter(i),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn animate(
|
||||
time: Res<Time>,
|
||||
mut query: Query<(&Letter, &mut Transform, &mut TextColor, Option<&Shadow>)>,
|
||||
) {
|
||||
let t = time.elapsed_secs() * 2.5;
|
||||
for (letter, mut transform, mut color, shadow) in &mut query {
|
||||
let y = (t + letter.0 as f32 * 0.4).sin() * WAVE_AMPLITUDE;
|
||||
if shadow.is_some() {
|
||||
transform.translation.y = y - 4.0;
|
||||
} else {
|
||||
transform.translation.y = y;
|
||||
color.0 = palette(letter.0 + (t * 0.8) as usize);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user