use bevy::prelude::*; const SCREEN_W: f32 = 640.0; const SCREEN_H: f32 = 480.0; const MESSAGE: &str = "TELETYPE GAMES"; const CHAR_W: f32 = 40.0; const WAVE_AMPLITUDE: f32 = 28.0; fn palette(i: usize) -> Color { match i % 5 { 0 => Color::srgb_u8(0x1a, 0x1c, 0x2c), 1 => Color::srgb_u8(0x5d, 0x27, 0x5d), 2 => Color::srgb_u8(0xb1, 0x3e, 0x53), 3 => Color::srgb_u8(0xef, 0x7d, 0x57), _ => Color::srgb_u8(0xff, 0xcd, 0x75), } } #[derive(Component)] struct Letter(usize); #[derive(Component)] struct Shadow; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "Teletype Games".into(), resolution: (SCREEN_W, SCREEN_H).into(), ..default() }), ..default() })) .insert_resource(ClearColor(Color::BLACK)) .add_systems(Startup, setup) .add_systems(Update, animate) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2d); let total_w = MESSAGE.chars().count() as f32 * CHAR_W; for (i, ch) in MESSAGE.chars().enumerate() { let x = i as f32 * CHAR_W - total_w / 2.0 + CHAR_W / 2.0; let font = TextFont { font_size: 48.0, ..default() }; commands.spawn(( Text2d::new(ch.to_string()), font.clone(), TextColor(Color::srgba(0.0, 0.0, 0.0, 0.7)), Transform::from_xyz(x + 4.0, -4.0, 0.0), Letter(i), Shadow, )); commands.spawn(( Text2d::new(ch.to_string()), font, TextColor(palette(i)), Transform::from_xyz(x, 0.0, 1.0), Letter(i), )); } } fn animate( time: Res