rename pncdsl to inkwell
ci/woodpecker/push/woodpecker Pipeline was successful

This commit is contained in:
Zsolt Tasnadi
2026-07-30 12:26:10 +02:00
parent 26e8f2329c
commit 09aa0d5438
22 changed files with 41 additions and 41 deletions
+1 -1
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
// Assets lists every asset the game references. Files don't need to
// exist on disk — the library substitutes deterministic colored
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@@ -3,7 +3,7 @@ package lib
import (
"image/color"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
var Cat = p.Character{
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@@ -3,7 +3,7 @@ package lib
import (
"image/color"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
var Player = p.Character{
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var CatMorning = p.Dialogue{
Name: "cat_morning",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var Beans = p.Item{
Name: "beans",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var Key = p.Item{
Name: "key",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var Mug = p.Item{
Name: "mug",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var Bedroom = p.Scene{
Name: "bedroom",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var Kitchen = p.Scene{
Name: "kitchen",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var IntroScript = p.Script{
Name: "intro",
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@@ -1,6 +1,6 @@
package lib
import p "git.teletypegames.org/games/pncdsl"
import p "git.teletypegames.org/games/inkwell"
var VictoryScript = p.Script{
Name: "victory",
+3 -3
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@@ -3,10 +3,10 @@ package lib
import (
"log"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
// Run builds the game and hands it to the pncdsl engine. It is the
// Run builds the game and hands it to the inkwell engine. It is the
// single entry point referenced from main.go.
func Run() {
if err := p.Run(Build()); err != nil {
@@ -50,7 +50,7 @@ func Build() *p.Game {
p.RegisterRichUI(g, "", "cat")
// Replace the framework's in-game ChatLog with the demo's own
// click-and-type GameChat panel — game-independent chatter that
// does not belong in the pncdsl library.
// does not belong in the inkwell library.
g.UIManager.Remove("chat")
g.UIManager.Register(Chat)
// Swap the rich UI's always-visible verb wheel for a right-click,
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@@ -3,7 +3,7 @@ package lib
import (
"image/color"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
// MorningCoffeeTheme is the game-specific palette: warm coffee browns
+3 -3
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@@ -9,7 +9,7 @@ import (
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
// GameChat is a stand-alone chat panel: click to focus, type a message,
@@ -190,11 +190,11 @@ func (c *GameChat) Draw(dst *ebiten.Image, ctx *p.UICtx) {
vector.DrawFilledRect(dst, float32(b.X), float32(inY), float32(b.W), 1, border, false)
}
// BlocksClickAt implements the pncdsl clickBlocker contract so the
// BlocksClickAt implements the inkwell clickBlocker contract so the
// verb-coin doesn't pop up over the chat panel.
func (c *GameChat) BlocksClickAt(pt p.Point) bool { return c.Bounds.Contains(pt) }
// chatTextWidth mirrors the pncdsl text width estimate for the bundled
// chatTextWidth mirrors the inkwell text width estimate for the bundled
// debug font (~6 px / glyph). Kept private to the demo.
func chatTextWidth(s string) int { return len(s) * 6 }
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@@ -4,7 +4,7 @@ import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
// SaveKeys is a no-draw widget that binds F5 → Save(slot 0) and