rename pncdsl to inkwell
ci/woodpecker/push/woodpecker Pipeline was successful

This commit is contained in:
Zsolt Tasnadi
2026-07-30 12:26:10 +02:00
parent 26e8f2329c
commit 09aa0d5438
22 changed files with 41 additions and 41 deletions
+3 -3
View File
@@ -3,10 +3,10 @@ package lib
import (
"log"
p "git.teletypegames.org/games/pncdsl"
p "git.teletypegames.org/games/inkwell"
)
// Run builds the game and hands it to the pncdsl engine. It is the
// Run builds the game and hands it to the inkwell engine. It is the
// single entry point referenced from main.go.
func Run() {
if err := p.Run(Build()); err != nil {
@@ -50,7 +50,7 @@ func Build() *p.Game {
p.RegisterRichUI(g, "", "cat")
// Replace the framework's in-game ChatLog with the demo's own
// click-and-type GameChat panel — game-independent chatter that
// does not belong in the pncdsl library.
// does not belong in the inkwell library.
g.UIManager.Remove("chat")
g.UIManager.Register(Chat)
// Swap the rich UI's always-visible verb wheel for a right-click,