# ----------------------------------------- # Makefile – Ebitengine project builder # ----------------------------------------- PROJECT = inkwell-demo BIN_DIR = bin DIST_DIR = dist WASM_NAME = game.wasm OUTPUT_BIN = $(BIN_DIR)/$(PROJECT) OUTPUT_WASM = $(DIST_DIR)/$(WASM_NAME) OUTPUT_JS = $(DIST_DIR)/wasm_exec.js OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip VERSION_FILE = .version INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html all: build build: @mkdir -p $(BIN_DIR) go build -o $(OUTPUT_BIN) . wasm: @mkdir -p $(DIST_DIR) GOOS=js GOARCH=wasm go build -o $(OUTPUT_WASM) . cp "$$(go env GOROOT)/lib/wasm/wasm_exec.js" $(OUTPUT_JS) export: wasm @if [ -z "$(VERSION)" ]; then \ echo "ERROR: VERSION not set!"; exit 1; \ fi @echo "==> Downloading index.html" curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html @echo "==> Packaging HTML/WASM for $(VERSION)" zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html @echo "==> Cleaning temporary files" rm -f $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html # --- native binaries (lásd: teletypegames/NOTES_BINARY_PLAN.md) ------------- # win-x86 / win-x64: pure Go cross-compile (Windowson nem kell cgo) # linux-x64: cgo build, linux/amd64 hoston fut (builder image, X11/GL dev libekkel) BINARY_TARGETS = win-x86 win-x64 linux-x64 binaries: @if [ -z "$(VERSION)" ]; then \ echo "ERROR: VERSION not set!"; exit 1; \ fi @for target in $(BINARY_TARGETS); do \ $(MAKE) binary-$$target VERSION=$(VERSION) || exit 1; \ done binary-win-x86: @$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=windows B_GOARCH=386 B_CGO=0 B_EXT=.exe B_TARGET=win-x86 binary-win-x64: @$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=windows B_GOARCH=amd64 B_CGO=0 B_EXT=.exe B_TARGET=win-x64 binary-linux-x64: @$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=linux B_GOARCH=amd64 B_CGO=1 B_EXT= B_TARGET=linux-x64 # belső helper: egy target buildje + zip egyetlen gyökérmappával # (a zipet unixos zip készíti, így a végrehajtási bit megmarad) binary-build: @set -e; \ PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \ echo "==> Building $$PKG_DIR"; \ rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \ mkdir -p "$$PKG_DIR"; \ CGO_ENABLED=$(B_CGO) GOOS=$(B_GOOS) GOARCH=$(B_GOARCH) go build -o "$$PKG_DIR/$(PROJECT)$(B_EXT)" .; \ if [ -f LICENSE ]; then cp LICENSE "$$PKG_DIR/"; fi; \ if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \ zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \ rm -rf "$$PKG_DIR"; \ echo "==> $$PKG_DIR.zip kesz" watch: fswatch -o . | while read; do make build; done clean: rm -rf $(BIN_DIR) $(DIST_DIR) ci-version: @if [ -f metadata.json ]; then \ VERSION=$$(jq -r '.version' metadata.json); \ else \ VERSION=$$(git rev-parse --short HEAD); \ fi; \ BRANCH=$$(git rev-parse --abbrev-ref HEAD); \ if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \ VERSION="dev-$$VERSION-$$BRANCH"; \ fi; \ echo $$VERSION > $(VERSION_FILE) ci-export: @VERSION=$$(cat $(VERSION_FILE)); \ $(MAKE) export VERSION=$$VERSION ci-binaries: @VERSION=$$(cat $(VERSION_FILE)); \ $(MAKE) binaries VERSION=$$VERSION ci-upload: @VERSION=$$(cat $(VERSION_FILE)); \ FILE="$(PROJECT)-$$VERSION.html.zip"; \ META_SRC="metadata.json"; \ META_DST="$(PROJECT)-$$VERSION.metadata.json"; \ BINS=$$(ls $(PROJECT)-$$VERSION-*.zip 2>/dev/null || true); \ cp $$META_SRC $$META_DST; \ for f in $$FILE $$META_DST $$BINS; do \ curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \ -F "file=@$$f" \ "$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \ done ci-update: @VERSION=$$(cat $(VERSION_FILE)); \ curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=ebitengine&version=$$VERSION" .PHONY: all build wasm export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-build ci-version ci-export ci-binaries ci-upload ci-update