Teletype Games Plus/4 demo: a TED colour-wash title card in 6502 assembly, on the served plus4 pipeline
ci/woodpecker/manual/plus4 Pipeline was successful

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2026-09-07 23:20:17 +02:00
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.claude
*.prg
.version
*-*.metadata.json
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{
"version": "2.0.0",
"tasks": [
{
"label": "deps",
"type": "shell",
"command": "make deps",
"problemMatcher": []
},
{
"label": "build",
"type": "shell",
"command": "make build",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "run",
"type": "shell",
"command": "make run",
"problemMatcher": []
},
{
"label": "clear",
"type": "shell",
"command": "make clear",
"problemMatcher": []
},
{
"label": "rebuild",
"type": "shell",
"command": "make rebuild",
"problemMatcher": []
},
{
"label": "rebuildrun",
"type": "shell",
"command": "make rebuildrun",
"problemMatcher": []
}
]
}
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# The CI pipeline is served by the update server: GET /build/config?platform=plus4
platform: plus4
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# -----------------------------------------
# Makefile Plus/4 project builder (ACME + VICE)
# -----------------------------------------
PROJECT = plus4-demo
ASM = acme
EMU = xplus4
SRC = main.asm
SRCS = $(wildcard *.asm)
TARGET ?= $(PROJECT).prg
METADATA = metadata.json
UNAME_S := $(shell uname -s)
# CI/CD variables
VERSION_FILE = .version
all: build
deps:
ifeq ($(UNAME_S),Darwin)
@command -v brew >/dev/null 2>&1 || { echo "Homebrew kell ehhez. Telepitsd: https://brew.sh"; exit 1; }
brew install acme vice
else
@echo "A 'deps' target csak macOS-en (Darwin) automatikus. Detektalt OS: $(UNAME_S)"
@echo "Telepitsd kezzel: acme assembler + VICE emulator (xplus4)."
@exit 1
endif
build: $(TARGET)
$(TARGET): $(SRCS)
$(ASM) -f cbm -o $(TARGET) $(SRC)
run: build
$(EMU) $(TARGET)
clear:
rm -f $(TARGET) $(PROJECT)-*.prg $(PROJECT)-*.metadata.json $(VERSION_FILE)
rebuild: clear build
rebuildrun: clear build run
.PHONY: all deps build run clear rebuild rebuildrun
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# Plus/4 Demo — Teletype Games title card
A Commodore Plus/4 program written in 6502 assembly (built with the ACME assembler): the smallest complete example of a Plus/4 title that goes through the Teletype Games build pipeline. It clears the screen, paints the Teletype Games title card, runs a gold colour wash across the title in sync with the raster beam, blinks a prompt, and hands control back to BASIC on any key.
The Plus/4 sibling of the [C64 demo](https://git.teletypegames.org/games/c64-demo): same assembler, same Makefile, same pipeline shape — only the machine differs.
## Controls
| Key | Action |
|-----|--------|
| any key | return to BASIC (colours restored, screen cleared) |
Keys are read straight from the keyboard latch (`$FD30` / `$FF08`), the KERNAL IRQ is switched off while the demo runs.
## Build and run
```sh
make build # produce plus4-demo.prg
make run # build + launch in VICE (xplus4)
make rebuildrun # clean rebuild + run
make deps # on macOS: install acme + vice via Homebrew
```
Loading the `.prg` on a real or emulated Plus/4:
```
LOAD"*",8,1
RUN
```
Headless smoke test with VICE (runs for a few emulated seconds, then writes a screenshot):
```sh
xplus4 +sound -warp -limitcycles 30000000 -exitscreenshot shot.png -autostartprgmode 1 plus4-demo.prg
```
## How it works
- **BASIC stub** at `$1001`: `10 SYS 4109`, so `RUN` starts the code at `$100D`.
- **Screen** is written directly: screen RAM at `$0C00`, colour RAM at `$0800`. A Plus/4 colour byte is `luminance << 4 | hue`, which is what the wash exploits — the same gold hue at eight luminances, peaking in white.
- **Timing**: no interrupts; the main loop polls the TED raster register (`$FF1D`) and does one pass per frame.
- **Text**: the `+prtext` macro copies a fixed screen-code string to a row/column with one colour. Strings are written in lowercase ASCII, which ACME's `!scr` maps to the uppercase screen codes of the default character set.
- **Exit**: the saved border and background colours are restored, interrupts re-enabled, and the screen cleared through the KERNAL (`$FFD2`) before `RTS` returns to BASIC.
## Memory map
```
$1001 .. $100C BASIC stub (10 SYS 4109)
$100D .. ... machine code + texts + variables
$0C00 .. $0FE7 screen RAM (written directly)
$0800 .. $0BE7 colour RAM
$FF15 / $FF19 background / border colour (TED)
$FF1D raster line (frame sync)
$FD30 / $FF08 keyboard column select / row latch
```
## Pipeline
`.woodpecker.yaml` is a one-line marker (`platform: plus4`); the pipeline itself is served by the update server. See [plus4-build](https://git.teletypegames.org/build/plus4-build) for the toolchain and the platform page on the wiki: https://wiki.teletypegames.org/development/plus4
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; -----------------------------------------------------------
; main.asm - Plus/4 demo: the Teletype Games title card
; a colour wash runs across the title, the prompt blinks,
; any key returns to BASIC
; all timed by polling the TED raster beam
;
; Build: acme -f cbm -o plus4-demo.prg main.asm
; Run: xplus4 plus4-demo.prg
; -----------------------------------------------------------
!cpu 6502
!to "plus4-demo.prg", cbm
; ---- TED registers ----
TED_BG = $ff15 ; background colour
TED_BORD = $ff19 ; border colour
TED_RASTL = $ff1d ; raster line, low 8 bits
TED_KBD = $ff08 ; keyboard row latch (write: latch, read: rows)
KBD_COLS = $fd30 ; keyboard column select (0 = selected)
SCREEN = $0c00 ; screen RAM (40x25 chars)
COLRAM = $0800 ; colour RAM: luminance << 4 | hue
CHROUT = $ffd2 ; KERNAL: print a character
; ---- colours (luminance in the high nibble) ----
BLACK = $00
DARK_BLUE = $16
CYAN = $53
WHITE = $71
GOLD = $47
SYNC_LINE = $cc ; raster line the frame loop waits for
; ---- layout ----
TITLE_ROW = 8
TITLE_COL = 13
PROMPT_ROW = 20
PROMPT_COL = 13
; print a fixed text with one colour
!macro prtext .row, .col, .color, .src, .len {
ldx #0
- lda .src, x
sta SCREEN + .row * 40 + .col, x
lda #.color
sta COLRAM + .row * 40 + .col, x
inx
cpx #.len
bne -
}
* = $1001
; ---- BASIC stub: 10 SYS 4109 ----
; so after LOAD"*",8,1 it's enough to type RUN
!byte $0b, $10 ; address of next line
!byte $0a, $00 ; line number: 10
!byte $9e ; SYS token
!text "4109" ; = $100d
!byte $00 ; end of line
!byte $00, $00 ; end of program
start: ; = $100d
lda #$93 ; clear the screen through the KERNAL: this also
jsr CHROUT ; parks the cursor before the IRQ is stopped
sei ; no KERNAL IRQ - raster polling must not jitter
lda TED_BG
sta saved_bg
lda TED_BORD
sta saved_bord
lda #DARK_BLUE
sta TED_BG
lda #BLACK
sta TED_BORD
+prtext TITLE_ROW, TITLE_COL, WHITE, txt_title, TITLE_LEN
+prtext 10, 14, CYAN, txt_sub, SUB_LEN
+prtext 14, 8, GOLD, txt_line1, LINE1_LEN
+prtext 15, 6, GOLD, txt_line2, LINE2_LEN
+prtext PROMPT_ROW, PROMPT_COL, WHITE, txt_prompt, PROMPT_LEN
lda #0
sta framectr
- jsr check_key ; the RETURN that started us may still be down
bne -
; ============================================================
; main loop - one pass per frame
; ============================================================
main:
jsr wait_frame
inc framectr
; colour wash: the ramp slides one cell every second frame
lda framectr
lsr
sta wash_base
ldx #0
- txa
clc
adc wash_base
and #$0f
tay
lda ramp, y
sta COLRAM + TITLE_ROW * 40 + TITLE_COL, x
inx
cpx #TITLE_LEN
bne -
; blinking prompt: hidden while bit 5 of the frame counter is set
lda framectr
and #$20
beq +
lda #DARK_BLUE
bne ++
+ lda #WHITE
++ ldx #0
- sta COLRAM + PROMPT_ROW * 40 + PROMPT_COL, x
inx
cpx #PROMPT_LEN
bne -
jsr check_key
beq main
; ---- back to BASIC ----
lda saved_bg
sta TED_BG
lda saved_bord
sta TED_BORD
cli
lda #$93
jsr CHROUT
rts
; ============================================================
; wait_frame - wait for the raster beam to pass SYNC_LINE once
; ============================================================
wait_frame:
- lda TED_RASTL
cmp #SYNC_LINE
bne -
- lda TED_RASTL
cmp #SYNC_LINE
beq -
rts
; ============================================================
; check_key - Z set when no key is pressed
; all columns selected, joysticks deselected, rows latched
; ============================================================
check_key:
lda #$00
sta KBD_COLS
lda #$ff
sta TED_KBD
lda TED_KBD
cmp #$ff
rts
; ============================================================
; data
; ============================================================
ramp: ; gold rising to white and back, 16 steps
!byte $17, $27, $37, $47, $57, $67, $77, $71
!byte $71, $77, $67, $57, $47, $37, $27, $17
txt_title: !scr "teletype games"
TITLE_LEN = * - txt_title
txt_sub: !scr "plus/4 demo"
SUB_LEN = * - txt_sub
txt_line1: !scr "6502 assembly with acme"
LINE1_LEN = * - txt_line1
txt_line2: !scr "released through warpengine"
LINE2_LEN = * - txt_line2
txt_prompt: !scr "press any key"
PROMPT_LEN = * - txt_prompt
framectr: !byte 0
wash_base: !byte 0
saved_bg: !byte 0
saved_bord: !byte 0
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{
"name": "plus4-demo",
"title": "Teletype Games Plus/4 Demo",
"author": "Teletype Games",
"desc": "A Commodore Plus/4 title card in 6502 assembly: the Teletype Games title with a gold colour wash driven by the TED raster beam, a blinking prompt, and a clean return to BASIC on any key.",
"site": "https://git.teletypegames.org/demos/plus4-demo",
"repo": "https://git.teletypegames.org/demos/plus4-demo",
"license": "MIT",
"version": "1.0.0"
}