Publish builds over HTTP (/build/upload + /build/publish)
ci/woodpecker/push/woodpecker Pipeline failed
ci/woodpecker/push/woodpecker Pipeline failed
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+4
-7
@@ -14,14 +14,11 @@ steps:
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- name: artifact
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image: alpine
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environment:
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DROPAREA_HOST: vps.teletype.hu
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DROPAREA_PORT: 2223
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DROPAREA_TARGET_PATH: /home/drop
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DROPAREA_USER: drop
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DROPAREA_SSH_PASSWORD:
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from_secret: droparea_ssh_password
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- apk add --no-cache make openssh-client sshpass
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- apk add --no-cache make curl
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- make ci-upload
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- name: update
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@@ -129,12 +129,14 @@ ci-upload:
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META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
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BINS=$$(ls $(PROJECT)-$$VERSION-*.zip 2>/dev/null || true); \
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cp $$META_SRC $$META_DST; \
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sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
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$$FILE $$META_DST $$BINS \
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$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
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for f in $$FILE $$META_DST $$BINS; do \
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curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
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-F "file=@$$f" \
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"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \
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done
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ci-update:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=godot&version=$$VERSION"
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curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=godot&version=$$VERSION"
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.PHONY: all build run web export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-universal binary-build binary-build-mac ci-version ci-export ci-binaries ci-upload ci-update
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@@ -36,8 +36,8 @@ VS Code tasks.
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## CI/CD
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Woodpecker builds every push (`.woodpecker.yaml`): version → headless
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web export (`barichello/godot-ci` image) → upload to the droparea →
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`/update?platform=godot` on teletypegames.org. The version comes from
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web export (`barichello/godot-ci` image) → upload via `/build/upload` →
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`/build/publish?platform=godot` on teletypegames.org. The version comes from
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`metadata.json` (non-main branches get a `dev-` prefix). Keep the
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`barichello/godot-ci` image tag in sync with the Godot version the
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project is edited with.
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