pipeline
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2026-07-31 16:48:13 +02:00
parent daf88c489c
commit 5d856f1062
12 changed files with 219 additions and 1 deletions
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# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
.vscode .vscode
# Build artifacts
dist/
*.zip
.version
.DS_Store
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steps:
- name: version
image: alpine
commands:
- apk add --no-cache git make jq
- make ci-version
- name: build
image: barichello/godot-ci:4.7.1
commands:
- apt-get update && apt-get install -y --no-install-recommends make zip
- make ci-export
- name: artifact
image: alpine
environment:
DROPAREA_HOST: vps.teletype.hu
DROPAREA_PORT: 2223
DROPAREA_TARGET_PATH: /home/drop
DROPAREA_USER: drop
DROPAREA_SSH_PASSWORD:
from_secret: droparea_ssh_password
commands:
- apk add --no-cache make openssh-client sshpass
- make ci-upload
- name: update
image: alpine
environment:
UPDATE_SERVER: https://teletypegames.org
UPDATE_SECRET:
from_secret: update_secret_key
commands:
- apk add --no-cache make curl
- make ci-update
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# -----------------------------------------
# Makefile Godot project builder
# -----------------------------------------
PROJECT = pong
GODOT ?= godot
EXPORT_PRESET = Web
DIST_DIR = dist
WEB_DIR = $(DIST_DIR)/web
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
VERSION_FILE = .version
all: build
build:
$(GODOT) --headless --import
run:
$(GODOT) --path .
web: build
@mkdir -p $(WEB_DIR)
@echo "==> Exporting web build ($(EXPORT_PRESET) preset)"
$(GODOT) --headless --export-release "$(EXPORT_PRESET)" $(WEB_DIR)/index.html
export: web
@if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; exit 1; \
fi
@echo "==> Packaging web build for $(VERSION)"
cd $(WEB_DIR) && zip -r ../../$(OUTPUT_ZIP) .
@echo "==> Cleaning temporary files"
rm -rf $(WEB_DIR)
watch:
fswatch -o . --include="\.gd$$" --include="\.tscn$$" | while read; do make build; done
clean:
rm -rf $(DIST_DIR) .godot
ci-version:
@if [ -f metadata.json ]; then \
VERSION=$$(jq -r '.version' metadata.json); \
else \
VERSION=$$(git rev-parse --short HEAD); \
fi; \
BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
VERSION="dev-$$VERSION-$$BRANCH"; \
fi; \
echo $$VERSION > $(VERSION_FILE)
ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) export VERSION=$$VERSION
ci-upload:
@VERSION=$$(cat $(VERSION_FILE)); \
FILE="$(PROJECT)-$$VERSION.html.zip"; \
META_SRC="metadata.json"; \
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
cp $$META_SRC $$META_DST; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILE $$META_DST \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=godot&version=$$VERSION"
.PHONY: all build run web export watch clean ci-version ci-export ci-upload ci-update
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# Pong
The classic two-player Pong, made in [Godot](https://godotengine.org)
(4.x). First player to out-rally the other — every missed ball is a
point for the opponent.
## Controls
| Action | Left player | Right player |
|--------|-------------|--------------|
| Paddle up | `Q` | `O` |
| Paddle down | `A` | `L` |
`Space` confirms in the menu, `Esc` quits the game.
## Development
The project uses the [godot-tools](https://git.teletype.hu/tools/godot-tools)
templates: build logic lives in the `Makefile`, the web export
configuration in `export_presets.cfg` (the `Web` preset, threads
disabled).
```sh
make run # run the game locally
make build # headless import (.godot cache, project check)
make web # export web build to dist/web/
make export VERSION=x # package dist/web/ into pong-x.html.zip
make clean # remove dist/ and the import cache
```
Requirements: `godot` (4.x editor binary) on PATH with the matching web
export templates installed, plus `make` and `zip`. `.vscode/tasks.json`
(copied from godot-tools, not tracked) provides the same targets as
VS Code tasks.
## CI/CD
Woodpecker builds every push (`.woodpecker.yaml`): version → headless
web export (`barichello/godot-ci` image) → upload to the droparea →
`/update?platform=godot` on teletypegames.org. The version comes from
`metadata.json` (non-main branches get a `dev-` prefix). Keep the
`barichello/godot-ci` image tag in sync with the Godot version the
project is edited with.
Detailed documentation lives on the wiki: `/development/godot`.
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; Copy to export_presets.cfg in the project root (or merge the preset
; into your existing file). The "Web" preset name is what the Makefile
; passes to `godot --headless --export-release`.
;
; `variant/thread_support=false` keeps the build runnable without
; COOP/COEP (cross-origin isolation) headers, which the game hosting
; does not send. Requires Godot 4.3+.
[preset.0]
name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="dist/web/index.html"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
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{
"name": "pong",
"title": "Pong",
"author": "Teletype Games",
"desc": "The classic two-player Pong, made in Godot.",
"site": "https://git.teletype.hu/games/pong",
"license": "MIT License",
"version": "0.1.0"
}
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uid://bs08mkounx56i
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