Export win-x86, win-x64, linux-x64 and mac-universal builds headless
from the godot-builder image and upload them as ReleaseAssets
(<project>-<version>-<target>.zip, single root folder). Mac is one
universal (intel + arm) build with Godot's built-in ad-hoc codesign;
per-arch export is not possible with the official export templates.
ETC2 ASTC texture import is enabled because the arm64 slice requires it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>