extends CharacterBody2D const SPEED = 300.0 func _physics_process(delta): if Input.is_action_pressed(get_meta("UP_KEY")): velocity.y = move_toward(velocity.y, -1, SPEED) move_and_collide(Vector2.UP * SPEED * delta) if Input.is_action_pressed(get_meta("DOWN_KEY")): velocity.y = move_toward(velocity.y, 1, SPEED) move_and_collide(Vector2.DOWN * SPEED * delta)