[gd_scene load_steps=2 format=3 uid="uid://ce4mnfokb6pkn"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ehve4"] size = Vector2(40, 144) [node name="Racket" type="CharacterBody2D"] up_direction = Vector2(2.94434e-12, 1) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(20, 72) shape = SubResource("RectangleShape2D_ehve4") [node name="ColorRect" type="ColorRect" parent="."] offset_right = 40.0 offset_bottom = 144.0 color = Color(0.0117647, 0.0117647, 0.0117647, 1)