extends Node2D func _ready(): var base_font_size = 20 for i in range(100): await get_tree().create_timer(0.02).timeout var label = get_node("TeletypeGames") label.get_label_settings().font_size = base_font_size + i await get_tree().create_timer(1.5).timeout get_tree().change_scene_to_file("res://scenes/main_menu/MainMenu.tscn") func _process(delta): pass