[gd_scene load_steps=5 format=3 uid="uid://dmsd30hc2ob1w"] [ext_resource type="Script" path="res://scenes/playground/ball/Ball.gd" id="1_vsr7q"] [ext_resource type="Texture2D" uid="uid://8gw5knpb4bx6" path="res://assets/ball.png" id="2_efxb4"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_h7mi1"] friction = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_8ps5q"] radius = 20.0 [node name="Ball" type="RigidBody2D"] mass = 0.01 physics_material_override = SubResource("PhysicsMaterial_h7mi1") gravity_scale = 1.66533e-16 can_sleep = false lock_rotation = true freeze_mode = 1 max_contacts_reported = 10 contact_monitor = true linear_damp_mode = 1 script = ExtResource("1_vsr7q") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(20, 20) shape = SubResource("CircleShape2D_8ps5q") [node name="TextureRect" type="TextureRect" parent="."] offset_right = 40.0 offset_bottom = 40.0 texture = ExtResource("2_efxb4") [connection signal="body_entered" from="." to="." method="_on_body_entered"]