ci/woodpecker/push/woodpecker Pipeline was successful
Export win-x86, win-x64, linux-x64 and mac-universal builds headless from the godot-builder image and upload them as ReleaseAssets (<project>-<version>-<target>.zip, single root folder). Mac is one universal (intel + arm) build with Godot's built-in ad-hoc codesign; per-arch export is not possible with the official export templates. ETC2 ASTC texture import is enabled because the arm64 slice requires it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="pong"
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run/main_scene="res://scenes/boot_splash/BootSplash.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1200
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window/size/viewport_height=600
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[input]
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right_up={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"echo":false,"script":null)
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]
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}
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right_down={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":108,"echo":false,"script":null)
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]
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}
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left_up={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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left_down={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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confirm={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
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]
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}
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[rendering]
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; needed for the universal (arm64) macOS export in CI
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textures/vram_compression/import_etc2_astc=true
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