Files
pong/scenes/playground/Playground.gd
T
2024-03-12 14:41:35 +01:00

68 lines
1.1 KiB
GDScript

extends Node2D
var Ball = preload("res://scenes/playground/ball/Ball.tscn")
var left_point = 0
var right_point = 0
func start():
var ball = Ball.instantiate()
add_child(ball)
func set_score():
get_node("Score").text = "{left} - {right}".format({
"left": left_point,
"right": right_point
})
func new_round(ball):
remove_child(ball)
set_score()
start()
func body_is_ball(body):
return body.name == "Ball"
func _ready():
start()
func _process(delta):
pass
func _on_goal_area_left_body_entered(body):
if body_is_ball(body):
right_point += 1
new_round(body)
func _on_goal_area_right_body_entered(body):
if body_is_ball(body):
left_point += 1
new_round(body)
func ball_to_racket(body):
if body_is_ball(body):
var new_linear_velocity = body.linear_velocity * -1
#if new_linear_velocity.y == 300 and new_linear_velocity.x == 300:
# new_linear_velocity.x -= 10
# new_linear_velocity.y += 10
body.linear_velocity = new_linear_velocity
print_debug(new_linear_velocity)
func _on_racket_left_body_entered(body):
ball_to_racket(body)
func _on_racket_right_body_entered(body):
ball_to_racket(body)