The manager that holds widgets is the WidgetManager
ci/woodpecker/push/woodpecker Pipeline was successful

UIManager named the category, not the contents. Every other manager is
named after what it registers — ItemManager holds Items, SceneManager
holds Scenes — so the one that registers Widgets is the WidgetManager.

The alias, the Game field and both manual pages move together.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-30 22:05:55 +02:00
co-authored by Claude Opus 5
parent e26f7345c1
commit 53f4df0466
7 changed files with 48 additions and 48 deletions
+28 -28
View File
@@ -1,20 +1,20 @@
package inkwell
// RegisterDefaultUI installs the SCUMM-style HUD widgets into g.UIManager
// RegisterDefaultUI installs the SCUMM-style HUD widgets into g.WidgetManager
// in the conventional Z-order (HotspotDebug at the back, Cursor on top).
// Domains that want a different layout call this and then either tweak
// the registered widgets in place or replace them entirely.
//
// Layout assumes the default 320×200 internal resolution.
func RegisterDefaultUI(g *Game) {
g.UIManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.UIManager.Register(&VerbBar{
g.WidgetManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.WidgetManager.Register(&VerbBar{
Name: "verbs",
Origin: Point{X: 4, Y: 152},
Cols: 2,
Button: Size{W: 60, H: 14},
})
g.UIManager.Register(&InventoryBar{
g.WidgetManager.Register(&InventoryBar{
Name: "inventory",
Origin: Point{X: 132, Y: 152},
Slots: 8,
@@ -22,11 +22,11 @@ func RegisterDefaultUI(g *Game) {
SlotSize: 22,
Gap: 2,
})
g.UIManager.Register(&StatusLine{Name: "status", Y: 142, Align: AlignCenter})
g.UIManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 14})
g.UIManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 140, float64(g.Width), 60), LineHeight: 14, Padding: 6})
g.UIManager.Register(&EndCard{Name: "endcard"})
g.UIManager.Register(&Cursor{Name: "cursor"})
g.WidgetManager.Register(&StatusLine{Name: "status", Y: 142, Align: AlignCenter})
g.WidgetManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 14})
g.WidgetManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 140, float64(g.Width), 60), LineHeight: 14, Padding: 6})
g.WidgetManager.Register(&EndCard{Name: "endcard"})
g.WidgetManager.Register(&Cursor{Name: "cursor"})
}
// RegisterRichUI installs a "story-rich" HUD that matches the layout of
@@ -39,15 +39,15 @@ func RegisterDefaultUI(g *Game) {
// PlayerName / NPCName correspond to registered characters. Pass "" for
// NPCName to skip the NPC panel.
func RegisterRichUI(g *Game, playerName, npcName string) {
g.UIManager.Register(&TopBar{
g.WidgetManager.Register(&TopBar{
Name: "topbar",
Height: 12,
ScoreVar: "score", ScoreMax: 100,
TimeVar: "time",
})
g.UIManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.WidgetManager.Register(&HotspotDebug{Name: "hotspot_debug"})
if playerName != "" {
g.UIManager.Register(&CharacterPanel{
g.WidgetManager.Register(&CharacterPanel{
Name: "panel_player",
Bounds: Rect(2, 14, 92, 36),
Character: playerName,
@@ -59,7 +59,7 @@ func RegisterRichUI(g *Game, playerName, npcName string) {
})
}
if npcName != "" {
g.UIManager.Register(&CharacterPanel{
g.WidgetManager.Register(&CharacterPanel{
Name: "panel_npc",
Bounds: Rect(180, 14, 92, 36),
Character: npcName,
@@ -70,7 +70,7 @@ func RegisterRichUI(g *Game, playerName, npcName string) {
},
})
}
g.UIManager.Register(&InventoryBar{
g.WidgetManager.Register(&InventoryBar{
Name: "inventory",
Origin: Point{X: 4, Y: 188},
Slots: 8,
@@ -78,14 +78,14 @@ func RegisterRichUI(g *Game, playerName, npcName string) {
SlotSize: 10,
Gap: 1,
})
g.UIManager.Register(&ChatLog{
g.WidgetManager.Register(&ChatLog{
Name: "chat",
Bounds: Rect(2, 148, 280, 38),
LineHeight: 9,
Padding: 3,
ShowBorder: true,
})
g.UIManager.Register(&RadialVerbs{
g.WidgetManager.Register(&RadialVerbs{
Name: "verbs",
AlwaysVisible: true,
Center: Point{X: 282, Y: 90},
@@ -97,18 +97,18 @@ func RegisterRichUI(g *Game, playerName, npcName string) {
"take": "Vedd",
},
})
g.UIManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 18})
g.UIManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 90, float64(g.Width), 56), LineHeight: 12, Padding: 6})
g.UIManager.Register(&EndCard{Name: "endcard"})
g.UIManager.Register(&Cursor{Name: "cursor"})
g.WidgetManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 18})
g.WidgetManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 90, float64(g.Width), 56), LineHeight: 12, Padding: 6})
g.WidgetManager.Register(&EndCard{Name: "endcard"})
g.WidgetManager.Register(&Cursor{Name: "cursor"})
}
// RegisterRadialVerbUI installs an alternative HUD that swaps the
// permanent verb-bar for a verb-coin (right-click radial menu). Inventory,
// dialog, speech and cursor stay the same.
func RegisterRadialVerbUI(g *Game) {
g.UIManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.UIManager.Register(&InventoryBar{
g.WidgetManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.WidgetManager.Register(&InventoryBar{
Name: "inventory",
Origin: Point{X: 4, Y: 178},
Slots: 14,
@@ -116,10 +116,10 @@ func RegisterRadialVerbUI(g *Game) {
SlotSize: 22,
Gap: 0,
})
g.UIManager.Register(&StatusLine{Name: "status", Y: 168, Align: AlignCenter})
g.UIManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 14})
g.UIManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 140, float64(g.Width), 60), LineHeight: 14, Padding: 6})
g.UIManager.Register(&RadialVerbs{Name: "verbs", Trigger: MouseButtonRight, Radius: 40})
g.UIManager.Register(&EndCard{Name: "endcard"})
g.UIManager.Register(&Cursor{Name: "cursor"})
g.WidgetManager.Register(&StatusLine{Name: "status", Y: 168, Align: AlignCenter})
g.WidgetManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 14})
g.WidgetManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 140, float64(g.Width), 60), LineHeight: 14, Padding: 6})
g.WidgetManager.Register(&RadialVerbs{Name: "verbs", Trigger: MouseButtonRight, Radius: 40})
g.WidgetManager.Register(&EndCard{Name: "endcard"})
g.WidgetManager.Register(&Cursor{Name: "cursor"})
}