add AssetFS hook so assets can load from an embed.FS (js/wasm)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+1
-2
@@ -4,7 +4,6 @@ import (
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"bytes"
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"bytes"
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"fmt"
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"fmt"
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"io"
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"io"
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"os"
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"path/filepath"
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"path/filepath"
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"strings"
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"strings"
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@@ -174,7 +173,7 @@ type audioStream interface {
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}
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}
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func decodeAudioStream(path string, sampleRate int) (audioStream, int64, error) {
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func decodeAudioStream(path string, sampleRate int) (audioStream, int64, error) {
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f, err := os.Open(path)
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f, err := openAsset(path)
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if err != nil {
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if err != nil {
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return nil, 0, err
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return nil, 0, err
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}
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}
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+31
@@ -0,0 +1,31 @@
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package pncdsl
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import (
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"io/fs"
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"os"
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)
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// AssetFS, when non-nil, is the filesystem asset files (images, audio)
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// are read from instead of the OS filesystem. Set it to an embed.FS
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// before Run to ship assets inside the binary — required for js/wasm
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// builds, where there is no OS filesystem and every asset would fall
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// back to a placeholder:
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//
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// //go:embed assets
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// var assetsFS embed.FS
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//
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// func init() { pncdsl.AssetFS = assetsFS }
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//
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// Asset.Path values are used as-is, so they must be slash-separated
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// and relative (e.g. "assets/bg/bedroom.png") — the same form that
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// works with os.Open from the project root.
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var AssetFS fs.FS
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// openAsset opens an asset file honoring AssetFS. Every asset read in
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// the package goes through here.
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func openAsset(path string) (fs.File, error) {
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if AssetFS != nil {
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return AssetFS.Open(path)
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}
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return os.Open(path)
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}
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+1
-2
@@ -6,7 +6,6 @@ import (
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"image/color"
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"image/color"
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_ "image/jpeg"
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_ "image/jpeg"
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_ "image/png"
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_ "image/png"
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"os"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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)
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@@ -57,7 +56,7 @@ func (la *loadedAssets) isPlaceholder(name string) bool {
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}
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}
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func loadImageFile(path string) *ebiten.Image {
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func loadImageFile(path string) *ebiten.Image {
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f, err := os.Open(path)
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f, err := openAsset(path)
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if err != nil {
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if err != nil {
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return nil
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return nil
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}
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}
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