add AssetFS hook so assets can load from an embed.FS (js/wasm)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+1
-2
@@ -4,7 +4,6 @@ import (
|
||||
"bytes"
|
||||
"fmt"
|
||||
"io"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
|
||||
@@ -174,7 +173,7 @@ type audioStream interface {
|
||||
}
|
||||
|
||||
func decodeAudioStream(path string, sampleRate int) (audioStream, int64, error) {
|
||||
f, err := os.Open(path)
|
||||
f, err := openAsset(path)
|
||||
if err != nil {
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
package pncdsl
|
||||
|
||||
import (
|
||||
"io/fs"
|
||||
"os"
|
||||
)
|
||||
|
||||
// AssetFS, when non-nil, is the filesystem asset files (images, audio)
|
||||
// are read from instead of the OS filesystem. Set it to an embed.FS
|
||||
// before Run to ship assets inside the binary — required for js/wasm
|
||||
// builds, where there is no OS filesystem and every asset would fall
|
||||
// back to a placeholder:
|
||||
//
|
||||
// //go:embed assets
|
||||
// var assetsFS embed.FS
|
||||
//
|
||||
// func init() { pncdsl.AssetFS = assetsFS }
|
||||
//
|
||||
// Asset.Path values are used as-is, so they must be slash-separated
|
||||
// and relative (e.g. "assets/bg/bedroom.png") — the same form that
|
||||
// works with os.Open from the project root.
|
||||
var AssetFS fs.FS
|
||||
|
||||
// openAsset opens an asset file honoring AssetFS. Every asset read in
|
||||
// the package goes through here.
|
||||
func openAsset(path string) (fs.File, error) {
|
||||
if AssetFS != nil {
|
||||
return AssetFS.Open(path)
|
||||
}
|
||||
return os.Open(path)
|
||||
}
|
||||
+1
-2
@@ -6,7 +6,6 @@ import (
|
||||
"image/color"
|
||||
_ "image/jpeg"
|
||||
_ "image/png"
|
||||
"os"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
@@ -57,7 +56,7 @@ func (la *loadedAssets) isPlaceholder(name string) bool {
|
||||
}
|
||||
|
||||
func loadImageFile(path string) *ebiten.Image {
|
||||
f, err := os.Open(path)
|
||||
f, err := openAsset(path)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user