This commit is contained in:
2026-05-25 20:35:04 +02:00
parent e4a7cc9177
commit 9fa1d200ef
26 changed files with 1826 additions and 516 deletions
+17 -10
View File
@@ -1,21 +1,28 @@
package pncdsl
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// drawCursor renders a simple crosshair at the mouse position. When an
// inventory item is selected, the item sprite is drawn instead.
func drawCursor(dst *ebiten.Image, g *Game) {
x, y := g.input.Pos()
// Cursor renders the mouse cursor. When the player has an inventory item
// selected, the item's sprite is drawn at the cursor instead of the
// default crosshair. Registered last so it draws on top.
type Cursor struct {
Name string
}
func (c *Cursor) GetName() string { return c.Name }
func (c *Cursor) Tick(ctx *UICtx) {}
func (c *Cursor) Draw(dst *ebiten.Image, ctx *UICtx) {
g := ctx.Game
x, y := g.Input.Pos()
if sel := g.Inventory.Selected(); sel != "" {
if it, ok := g.ItemManager.Get(sel); ok {
img := g.loaded.image(g.AssetManager, it.Sprite)
sw, sh := img.Bounds().Dx(), img.Bounds().Dy()
if sw > 0 && sh > 0 {
if sw > 0 && sh > 0 && !g.loaded.isPlaceholder(it.Sprite) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(16/float64(sw), 16/float64(sh))
op.GeoM.Translate(float64(x-8), float64(y-8))
@@ -24,7 +31,7 @@ func drawCursor(dst *ebiten.Image, g *Game) {
}
}
}
c := color.RGBA{255, 255, 255, 255}
vector.StrokeLine(dst, float32(x-3), float32(y), float32(x+4), float32(y), 1, c, false)
vector.StrokeLine(dst, float32(x), float32(y-3), float32(x), float32(y+4), 1, c, false)
col := g.Theme().CursorColor
vector.StrokeLine(dst, float32(x-3), float32(y), float32(x+4), float32(y), 1, col, false)
vector.StrokeLine(dst, float32(x), float32(y-3), float32(x), float32(y+4), 1, col, false)
}