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2026-05-25 20:35:04 +02:00
parent e4a7cc9177
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package pncdsl
// RegisterDefaultUI installs the SCUMM-style HUD widgets into g.UIManager
// in the conventional Z-order (HotspotDebug at the back, Cursor on top).
// Domains that want a different layout call this and then either tweak
// the registered widgets in place or replace them entirely.
//
// Layout assumes the default 320×200 internal resolution.
func RegisterDefaultUI(g *Game) {
g.UIManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.UIManager.Register(&VerbBar{
Name: "verbs",
Origin: Point{X: 4, Y: 152},
Cols: 2,
Button: Size{W: 60, H: 14},
})
g.UIManager.Register(&InventoryBar{
Name: "inventory",
Origin: Point{X: 132, Y: 152},
Slots: 8,
Cols: 8,
SlotSize: 22,
Gap: 2,
})
g.UIManager.Register(&StatusLine{Name: "status", Y: 142, Align: AlignCenter})
g.UIManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 14})
g.UIManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 140, float64(g.Width), 60), LineHeight: 14, Padding: 6})
g.UIManager.Register(&EndCard{Name: "endcard"})
g.UIManager.Register(&Cursor{Name: "cursor"})
}
// RegisterRadialVerbUI installs an alternative HUD that swaps the
// permanent verb-bar for a verb-coin (right-click radial menu). Inventory,
// dialog, speech and cursor stay the same.
func RegisterRadialVerbUI(g *Game) {
g.UIManager.Register(&HotspotDebug{Name: "hotspot_debug"})
g.UIManager.Register(&InventoryBar{
Name: "inventory",
Origin: Point{X: 4, Y: 178},
Slots: 14,
Cols: 14,
SlotSize: 22,
Gap: 0,
})
g.UIManager.Register(&StatusLine{Name: "status", Y: 168, Align: AlignCenter})
g.UIManager.Register(&SpeechBubble{Name: "speech", MaxWidth: 200, Padding: 3, OffsetY: 4, FallbackY: 14})
g.UIManager.Register(&DialogBox{Name: "dialog", Bounds: Rect(0, 140, float64(g.Width), 60), LineHeight: 14, Padding: 6})
g.UIManager.Register(&RadialVerbs{Name: "verbs", Trigger: MouseButtonRight, Radius: 40})
g.UIManager.Register(&EndCard{Name: "endcard"})
g.UIManager.Register(&Cursor{Name: "cursor"})
}