Files
inkwell/ui.chat_log.go
T
mr.zeroandClaude Opus 5 2429ada090
ci/woodpecker/push/woodpecker Pipeline was successful
A widget declares its layer
Registration order was the only thing deciding what a widget was drawn
over, which forced a domain to keep one ordered list of every widget it
owns — the one shape that cannot be split into a file per widget.

A widget now says where it belongs: Layer, the eight LayerScene..LayerCursor
constants, the optional Layered interface and LayerOf for wrappers. Draw
runs from the bottom layer up, Tick from the top down, and registration
order only breaks ties inside a layer. Every built-in declares its own;
anything that stays quiet sits on LayerHUD, so existing HUDs come out where
they were.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 22:19:17 +02:00

93 lines
2.2 KiB
Go

package inkwell
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// ChatLog renders the in-game message log (player commands + in-world
// replies) as a scrolling box. The newest message is at the bottom; older
// messages scroll up out of view as the buffer fills.
type ChatLog struct {
Name string
Bounds Rectangle
LineHeight int
Padding int
// ShowBorder draws a thin border around the box.
ShowBorder bool
}
func (c *ChatLog) GetName() string { return c.Name }
func (c *ChatLog) Layer() Layer { return LayerHUD }
func (c *ChatLog) Tick(ctx *UICtx) {}
func (c *ChatLog) Draw(dst *ebiten.Image, ctx *UICtx) {
g := ctx.Game
th := g.Theme()
b := c.Bounds
if b.W <= 0 || b.H <= 0 {
return
}
lh := c.LineHeight
if lh <= 0 {
lh = 10
}
pad := c.Padding
if pad <= 0 {
pad = 3
}
vector.DrawFilledRect(dst, float32(b.X), float32(b.Y), float32(b.W), float32(b.H), th.ChatLogBG, false)
if c.ShowBorder {
vector.StrokeRect(dst, float32(b.X), float32(b.Y), float32(b.W), float32(b.H), 1, th.CharacterPanelBorder, false)
}
msgs := g.Messages()
maxLines := int((b.H - float64(2*pad)) / float64(lh))
if maxLines <= 0 {
return
}
// Wrap each message; collect rendered lines (color + text).
type line struct {
text string
col color.Color
}
wrapW := int(b.W) - pad*2
var rendered []line
for _, m := range msgs {
var col color.Color
switch m.Kind {
case LogAction:
col = th.ChatLogPrompt
case LogResponse:
col = th.ChatLogResponse
default:
col = th.ChatLogSystem
}
txt := m.Text
if m.Kind == LogResponse && m.Speaker != "" {
txt = m.Speaker + ": " + m.Text
}
for _, w := range wrapText(txt, wrapW) {
rendered = append(rendered, line{text: w, col: col})
}
}
// Show the LAST maxLines wrapped lines.
start := len(rendered) - maxLines
if start < 0 {
start = 0
}
for i, ln := range rendered[start:] {
y := int(b.Y) + pad + i*lh
g.DrawText(dst, ln.text, int(b.X)+pad, y-1, ln.col)
}
}
// BlocksClickAt — the log is non-interactive, but it sits over the bottom
// of the scene; treat it as opaque so RadialVerbs doesn't pop up over it.
func (c *ChatLog) BlocksClickAt(p Point) bool { return c.Bounds.Contains(p) }