The step assumed one project shape: plain sources concatenated with cat
and Phaser pulled from a CDN. trickster-tiles is the other shape — Vite
plus TypeScript, built with `tsc && vite build` — so `cat src/*.js`
found nothing to bundle and the build failed. The earlier guard on the
syntax check fixed only the first symptom of that mismatch.
A project with a build script now runs npm ci && npm run build and is
packaged from its own dist/, which already contains index.html and the
hashed assets. Plain projects keep the existing path untouched.
The bundler's base has to be relative, since games are served out of
/file/<name>-<version>/; the step fails loudly if the build leaves no
dist/index.html rather than shipping an empty zip.
Verified in the phaser-builder image against trickster-tiles: a 344 kB
package with index.html at the root and ./assets/ references.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Batocera and the ES-family distributions run on ARM as much as on
x86_64 — Raspberry Pi, Odroid, the retro handhelds — and a linux_x64
binary installs there but will not start. There was no Linux ARM asset
kind at all: KINDS had linux_x86 and linux_x64 and mac_arm64, but
nothing for 64-bit ARM Linux.
Registering the kind is deliberately separate from producing it: a
platform service only includes BuildLinuxArm64 once its pipeline builds
the artifact, otherwise /api/builds would report it missing for every
release. Hence Ebitengine and Bevy only. Godot needs a Linux arm64
export preset in each game repo first; LÖVE fuses an upstream AppImage
that ships x86_64 only; TIC-80's export command has no ARM target.
Ebitengine needs cgo on Linux, so binary_build gained a cross-compiler
argument — and unsets CC for native targets, otherwise a build after
the ARM one silently picks up the cross gcc.
Verified by cross-compiling both demos in the rebuilt images: each
produced a genuine AArch64 ELF (e_machine 183), not a silent fallback.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two seams the hosts needed, both backward compatible.
Storage: artifacts are served through WarpEngine::Storage.adapter instead of
raw filesystem calls. The default :local adapter keeps the previous behaviour
byte for byte, including the path traversal guard. A host can now set
config.storage_adapter to any object answering file?/directory?/locate and
serve builds from an object store - FileService and /api/download both honour
a Location.redirect, so a signing adapter turns them into redirects.
DownloadService#create still returns an absolute path (nil when missing) for
existing callers; #locate is the new entry point that can also return a
redirect. Ingestion (upload, extraction, file manager) stays local for now.
Publish: PublishService emits ActiveSupport::Notifications
("warp_engine.publish") with platform/name/version/software/release, so hosts
can react to a new build without hanging callbacks on the models.
WarpEngine.instruments_publish? lets a host feature-detect and keep its
fallback for older engine versions.
- all catalog services (update/software/highlighted/builds/file/file-manager/
download/image + SoftwareResponseBuilder), the SoftwareUpdater platform
services and their concerns, Blueprinter serializers (incl. TimestampFields)
and the 4 DTOs now live in the engine under WarpEngine::
- constantize dispatch strings use absolute names
(WarpEngine::SoftwareUpdater::<Platform>Service)
- container paths read from WarpEngine.config everywhere (FileService,
DownloadService, FileManagerService, ArchiveExtraction, ReleaseSerializer
path rewriting); FileManagerService base path is now lazy
- engine requires blueprinter itself; gemspec declares blueprinter + rubyzip
- engine test suite: spec/dummy app (mysql warp_engine_test, catalog-only
schema), rails_helper with engine-local factories; catalog model/service
specs and factories moved from the host
- host suite keeps TTG specs and loads catalog factories from the engine
Verified: engine suite 40 green, host suite 14 green, /api/software and
/api/builds byte-identical to baselines, admin OK.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>