Files
warp_engine/app/services/warp_engine/platforms/godot/pipeline.yaml.erb
T
2026-08-06 10:00:34 +02:00

101 lines
3.8 KiB
ERB

# Generated pipeline — WarpEngine /build/config (platform: godot, name: <%= name %>)
steps:
- name: version
image: alpine
commands:
- apk add --no-cache git jq
- |
if [ -f metadata.json ]; then
VERSION=$(jq -r '.version' metadata.json)
else
VERSION=$(git rev-parse --short HEAD)
fi
BRANCH=$(git rev-parse --abbrev-ref HEAD)
if [ "$BRANCH" != "main" ] && [ "$BRANCH" != "master" ]; then
VERSION="dev-$VERSION-$BRANCH"
fi
echo "VERSION is: $VERSION"
echo $VERSION > .version
- name: build
image: <%= builder %>
commands:
- |
VERSION=$(cat .version)
echo "==> Importing project"
godot --headless --import
echo "==> Exporting web build (Web preset)"
mkdir -p dist/web
godot --headless --export-release "Web" dist/web/index.html
echo "==> Packaging web build for $VERSION"
(cd dist/web && zip -r "../../<%= name %>-$VERSION.html.zip" .)
rm -rf dist/web
- |
VERSION=$(cat .version)
# exports a win/linux target + zips it with a single root folder
# (embed_pck makes the export a single executable)
binary_build() {
B_PRESET="$1"; B_EXT="$2"; B_TARGET="$3"
PKG_DIR="<%= name %>-$VERSION-$B_TARGET"
echo "==> Building $PKG_DIR"
rm -rf "$PKG_DIR" "$PKG_DIR.zip"
mkdir -p "$PKG_DIR"
godot --headless --export-release "$B_PRESET" "$(pwd)/$PKG_DIR/<%= name %>$B_EXT"
if [ -f LICENSE ]; then cp LICENSE "$PKG_DIR/"; fi
if [ -f README.md ]; then cp README.md "$PKG_DIR/"; fi
zip -r "$PKG_DIR.zip" "$PKG_DIR" >/dev/null
rm -rf "$PKG_DIR"
echo "==> $PKG_DIR.zip kesz"
}
# mac: from linux Godot can only export macOS into a .zip (holding the
# .app); repackage it to the root-folder convention (zip -ry keeps
# exec bits and symlinks)
binary_build_mac() {
B_PRESET="$1"; B_TARGET="$2"
PKG_DIR="<%= name %>-$VERSION-$B_TARGET"
echo "==> Building $PKG_DIR"
rm -rf "$PKG_DIR" "$PKG_DIR.zip"
mkdir -p "$PKG_DIR"
godot --headless --export-release "$B_PRESET" "$(pwd)/$PKG_DIR/<%= name %>-mac-tmp.zip"
(cd "$PKG_DIR" && unzip -q "<%= name %>-mac-tmp.zip" && rm "<%= name %>-mac-tmp.zip")
if [ -f LICENSE ]; then cp LICENSE "$PKG_DIR/"; fi
if [ -f README.md ]; then cp README.md "$PKG_DIR/"; fi
zip -ry "$PKG_DIR.zip" "$PKG_DIR" >/dev/null
rm -rf "$PKG_DIR"
echo "==> $PKG_DIR.zip kesz"
}
binary_build "Windows x86" ".exe" "win-x86"
binary_build "Windows x64" ".exe" "win-x64"
binary_build "Linux x64" "" "linux-x64"
binary_build_mac "Mac universal" "mac-universal"
- name: upload
image: alpine
environment:
UPDATE_SERVER: <%= update_server %>
UPDATE_SECRET:
from_secret: application_token
commands:
- apk add --no-cache curl
- |
VERSION=$(cat .version)
cp metadata.json "<%= name %>-$VERSION.metadata.json"
BINS=$(ls <%= name %>-$VERSION-*.zip 2>/dev/null || true)
for f in "<%= name %>-$VERSION.html.zip" "<%= name %>-$VERSION.metadata.json" $BINS; do
curl -fsS -H "X-Update-Secret: $UPDATE_SECRET" \
-F "file=@$f" \
"$UPDATE_SERVER/build/upload?name=<%= name %>&version=$VERSION" || exit 1
done
- name: publish
image: alpine
environment:
UPDATE_SERVER: <%= update_server %>
UPDATE_SECRET:
from_secret: application_token
commands:
- apk add --no-cache curl
- |
VERSION=$(cat .version)
curl -fsS -X POST -H "X-Update-Secret: $UPDATE_SECRET" "$UPDATE_SERVER/build/publish?name=<%= name %>&platform=godot&version=$VERSION"