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@@ -97,6 +97,8 @@ CH_POST = $e1 ; bolted plate: fixed pivot post
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CH_EXIT = $e2 ; the portal out (4 animated glyph frames)
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CH_FLOOR = $20 ; space: corridor
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CH_BAR = $e3 ; 7 chars: a bar cell 1-7 pixels full
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CH_RELIC = $31 ; the relics wear their order: '1'-'9'
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NRELIC = 9 ; most relics on a level (level 8)
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; ---- the actors are hardware sprites ----
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SP_RUN = 0 ; player 1, the worker
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@@ -113,6 +115,7 @@ COL_HILITE = YELLOW ; walls the cursor's spin would move
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COL_SCARAB = CYAN ; the scarabs
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COL_SCORP = LRED ; the scorpions
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COL_STING = PURPLE ; the venom sting
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COL_RELIC = LBLUE ; the numbered relics (relic order option)
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STATCOL = BROWN ; background band behind the status row
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; ---- game timing ----
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