v2.1.0 - order relic options
ci/woodpecker/push/c64 Pipeline was successful

This commit is contained in:
2026-08-29 11:21:31 +02:00
parent b155b46dca
commit 266c9ae84c
6 changed files with 305 additions and 34 deletions
+36 -16
View File
@@ -4,11 +4,14 @@
; respawns elsewhere after a pause
; spin cooldown - ra needs a recharge between two spins,
; shown on the status row
; relic order - numbered relics have to be collected in
; order before the portal opens, one more
; of them on every level
; start level - which level a fresh run begins on (1-8)
; the settings live here and survive between levels
; -----------------------------------------------------------
OPT_ITEMS = 4
OPT_ITEMS = 5
options_init:
jsr clear_screen
@@ -17,7 +20,8 @@ options_init:
+prtext 21, 6, LGREY, txt_oh1, txt_oh1e-txt_oh1
+prtext 22, 4, LGREY, txt_oh2, txt_oh2e-txt_oh2
+prtext 23, 5, LGREY, txt_oh3, txt_oh3e-txt_oh3
+prtext 23, 2, LGREY, txt_oh3, txt_oh3e-txt_oh3
+prtext 24, 5, LGREY, txt_oh4, txt_oh4e-txt_oh4
lda #0
sta optsel
@@ -56,7 +60,7 @@ ou_udrel:
sta udheld
ou_udend:
; the three lines, the picked one in yellow
; the option lines, the picked one in yellow
ldx #0
oo_items:
txa
@@ -68,11 +72,14 @@ oo_items:
cpx #OPT_ITEMS
bne oo_items
; the current values next to the three settings
; the current value next to each setting
ldx opt_shoot
lda #10
lda #7
jsr put_oval
ldx opt_cool
lda #10
jsr put_oval
ldx opt_relic
lda #13
jsr put_oval
lda opt_level ; the start level as a digit
@@ -83,6 +90,7 @@ oo_items:
; blinking '>' cursor in front of the picked line
lda #$20
sta SCREEN+7*40+7
sta SCREEN+10*40+7
sta SCREEN+13*40+7
sta SCREEN+16*40+7
@@ -110,10 +118,12 @@ ou_fire:
jsr start_edge
beq ou_done
lda optsel
cmp #3
cmp #4
beq ou_back
cmp #2
cmp #3
beq ou_tlevel
cmp #2
beq ou_trelic
cmp #1
beq ou_tcool
lda opt_shoot
@@ -125,6 +135,11 @@ ou_tcool:
eor #1
sta opt_cool
jmp ou_tsfx
ou_trelic:
lda opt_relic
eor #1
sta opt_relic
jmp ou_tsfx
ou_tlevel:
ldx opt_level ; cycle 1-8, wrapping back to 1
inx
@@ -179,15 +194,15 @@ put_oval:
jmp print_text
; ---- option tables ----
oitem_lo: !byte <txt_ogun, <txt_ocool, <txt_olev, <txt_oback
oitem_hi: !byte >txt_ogun, >txt_ocool, >txt_olev, >txt_oback
oitem_len: !byte 10, 13, 11, 4
oitem_row: !byte 10, 13, 16, 19
oitem_lo: !byte <txt_ogun, <txt_ocool, <txt_orel, <txt_olev, <txt_oback
oitem_hi: !byte >txt_ogun, >txt_ocool, >txt_orel, >txt_olev, >txt_oback
oitem_len: !byte 10, 13, 11, 11, 4
oitem_row: !byte 7, 10, 13, 16, 19
ocur_lo: ; cursor cells: column 7 of those rows
!byte <(SCREEN+10*40+7), <(SCREEN+13*40+7)
!byte <(SCREEN+7*40+7), <(SCREEN+10*40+7), <(SCREEN+13*40+7)
!byte <(SCREEN+16*40+7), <(SCREEN+19*40+7)
ocur_hi:
!byte >(SCREEN+10*40+7), >(SCREEN+13*40+7)
!byte >(SCREEN+7*40+7), >(SCREEN+10*40+7), >(SCREEN+13*40+7)
!byte >(SCREEN+16*40+7), >(SCREEN+19*40+7)
ovtx_lo: !byte <txt_off, <txt_on
ovtx_hi: !byte >txt_off, >txt_on
@@ -196,6 +211,7 @@ ovcol: !byte LGREY, LGREEN
; ---- option texts ----
txt_ogun: !scr "worker gun"
txt_ocool: !scr "spin cooldown"
txt_orel: !scr "relic order"
txt_olev: !scr "start level"
txt_oback: !scr "back"
txt_on: !scr "on "
@@ -204,16 +220,20 @@ txt_oh1: !scr "gun: p1 fire shoots a bullet"
txt_oh1e:
txt_oh2: !scr "cooldown: spins need a recharge"
txt_oh2e:
txt_oh3: !scr "start: a fresh run's first level"
txt_oh3: !scr "relics: grab the numbers in order"
txt_oh3e:
txt_oh4: !scr "start: a fresh run's first level"
txt_oh4e:
; ---- the settings themselves (session-wide) ----
!ifdef FORCEOPTS { ; test builds start with both turned on
!ifdef FORCEOPTS { ; test builds start with them all on
opt_shoot: !byte 1
opt_cool: !byte 1
opt_relic: !byte 1
} else {
opt_shoot: !byte 0 ; 0 = classic game, 1 = the worker shoots
opt_cool: !byte 0 ; 1 = spins need a recharge
opt_relic: !byte 0 ; 1 = collect the relics in order first
}
opt_level: !byte 1 ; a fresh run's first level: 1-8
optsel: !byte 0 ; picked line: 0-3
optsel: !byte 0 ; picked line: 0-4