blessing of ra

This commit is contained in:
2026-07-26 19:01:43 +02:00
parent b5c4de4f75
commit 28f1191fde
17 changed files with 839 additions and 448 deletions
+39 -93
View File
@@ -1,26 +1,30 @@
; -----------------------------------------------------------
; menu.asm - full-screen menu card: big LABYRINTWO title in
; two colors (gold wash on LABYRIN, cool blue shimmer on
; TWO), and a five-item menu: play / options / rules /
; controls / credits (joystick or w/s up/down + fire, space
; or return)
; menu.asm - full-screen menu card: big BLESSING / OF RA
; title under the rolling gold sun wash, and a four-item
; menu: play / options / story / credits (joystick or w/s
; up/down + fire, space or return)
; -----------------------------------------------------------
MENU_ITEMS = 5
MENU_ITEMS = 4
menu_init:
jsr clear_screen
; a dark maze weaves behind the whole card
lda #DGREY
lda #MAZE_CW
sta mzcw
lda #MAZE_CH
sta mzch
jsr set_maze
lda #BROWN
sta latwcol
sta latpcol
jsr draw_lattice
jsr gen_init
jsr gen_maze_full
; a clean panel for the menu itself (rows 9-22, cols 4-35)
ldx #9
; a clean panel for the menu itself (rows 13-24, cols 4-35)
ldx #13
mi_panel:
stx ptmp
jsr row_ptr
@@ -35,12 +39,12 @@ mi_pcol:
bne mi_pcol
ldx ptmp
inx
cpx #23
cpx #25
bne mi_panel
+prbig 2, 0, YELLOW, txt_t1, 7
+prbig 2, 28, CYAN, txt_t2, 3
+prtext 9, 13, LGREY, txt_ttgname, 14
+prbig 1, 4, YELLOW, txt_t1, 8
+prbig 7, 10, ORANGE, txt_t2, 5
+prtext 13, 13, LGREY, txt_ttgname, 14
lda #0
sta menusel
@@ -50,58 +54,7 @@ mi_pcol:
rts
menu_update:
; the title rows 2-6: gold wash on LABYRIN (columns 0-26),
; cool blue shimmer on TWO (columns 27-38)
inc washphase
lda #0
sta g8row
mw_row:
lda #2
clc
adc g8row
tax
jsr row_ptr
lda washphase
lsr
clc
adc g8row
and #15
tax
lda washtbl,x
sta rtmp
ldy #26
mw_col:
lda (scrlo),y
cmp #$a0 ; only touch the letter blocks
bne mw_skip
lda rtmp
sta (collo),y
mw_skip:
dey
bpl mw_col
lda washphase
lsr
clc
adc g8row
and #7
tax
lda cooltbl,x
sta rtmp
ldy #38
mw_col2:
lda (scrlo),y
cmp #$a0
bne mw_skip2
lda rtmp
sta (collo),y
mw_skip2:
dey
cpy #26
bne mw_col2
inc g8row
lda g8row
cmp #5
bne mw_row
jsr wash_title ; gold sun wash on both title lines
; joystick up/down steps the cursor (edge detected)
jsr read_joy
@@ -135,8 +88,8 @@ mu_udrel:
mu_udend:
; footer: both control lines always visible
+prtext 21, 8, LGREY, txt_info, txt_infoe-txt_info
+prtext 22, 5, LGREY, txt_info2, txt_info2e-txt_info2
+prtext 23, 7, LGREY, txt_info, txt_infoe-txt_info
+prtext 24, 11, LGREY, txt_info2, txt_info2e-txt_info2
; the menu items: the picked line is yellow
ldx #0
@@ -152,11 +105,10 @@ mm_items:
; blinking '>' cursor in front of the picked line
lda #$20
sta SCREEN+11*40+15
sta SCREEN+13*40+15
sta SCREEN+15*40+15
sta SCREEN+17*40+15
sta SCREEN+19*40+15
sta SCREEN+21*40+15
lda framectr
and #16
bne mu_start
@@ -186,18 +138,20 @@ mu_start:
cmp #1
beq mg_options
cmp #2
beq mg_rules
cmp #3
beq mg_controls
beq mg_story
+fadeto credits_init ; every screen change fades to black
mg_play:
lda #MZMIN ; a fresh run: level 1, clock zeroed
sta mzsize
lda #0
sta tframe
sta tsec
sta tmin
+fadeto play_init
mg_options:
+fadeto options_init
mg_rules:
+fadeto rules_init
mg_controls:
+fadeto controls_init
mg_story:
+fadeto story_init
mu_done:
rts
@@ -223,35 +177,27 @@ dm_store:
; ---- menu tables ----
mitem_lo:
!byte <txt_play, <txt_options, <txt_rules
!byte <txt_controls, <txt_credits
!byte <txt_play, <txt_options, <txt_story, <txt_credits
mitem_hi:
!byte >txt_play, >txt_options, >txt_rules
!byte >txt_controls, >txt_credits
mitem_len: !byte 4, 7, 5, 8, 7
mitem_row: !byte 11, 13, 15, 17, 19
!byte >txt_play, >txt_options, >txt_story, >txt_credits
mitem_len: !byte 4, 7, 5, 7
mitem_row: !byte 15, 17, 19, 21
mcur_lo: ; cursor cells: column 15 of those rows
!byte <(SCREEN+11*40+15), <(SCREEN+13*40+15)
!byte <(SCREEN+15*40+15), <(SCREEN+17*40+15)
!byte <(SCREEN+19*40+15)
!byte <(SCREEN+19*40+15), <(SCREEN+21*40+15)
mcur_hi:
!byte >(SCREEN+11*40+15), >(SCREEN+13*40+15)
!byte >(SCREEN+15*40+15), >(SCREEN+17*40+15)
!byte >(SCREEN+19*40+15)
cooltbl: ; blue-cyan-white shimmer for the TWO
!byte $06, $0e, $03, $01, $01, $03, $0e, $06
!byte >(SCREEN+19*40+15), >(SCREEN+21*40+15)
; ---- menu texts ----
txt_play: !scr "play"
txt_options: !scr "options"
txt_rules: !scr "rules"
txt_credits: !scr "credits"
txt_info: !scr "p1: joy2 / wasd - runner"
txt_info: !scr "p1: joy2/wasd - the worker"
txt_infoe:
txt_info2: !scr "p2: joy1 / ijkl - wall spinner"
txt_info2: !scr "p2: joy1/ijkl - ra"
txt_info2e:
; ---- menu variables ----
menusel: !byte 0 ; picked line: 0-2
menusel: !byte 0 ; picked line: 0-3
udheld: !byte 0 ; joystick up/down edge detection state