blessing of ra
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+6
-6
@@ -1,10 +1,10 @@
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; -----------------------------------------------------------
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; options.asm - optional extras, toggled with fire:
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; runner gun - player 1 shoots with fire; a hit enemy
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; worker gun - player 1 shoots with fire; a hit enemy
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; respawns elsewhere after a pause
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; spin cooldown - the wall spinner needs a recharge between
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; two spins, shown on the status row
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; the settings live here and survive between rounds
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; spin cooldown - ra needs a recharge between two spins,
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; shown on the status row
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; the settings live here and survive between levels
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; -----------------------------------------------------------
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OPT_ITEMS = 3
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@@ -173,7 +173,7 @@ ovtx_hi: !byte >txt_off, >txt_on
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ovcol: !byte LGREY, LGREEN
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; ---- option texts ----
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txt_ogun: !scr "runner gun"
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txt_ogun: !scr "worker gun"
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txt_ocool: !scr "spin cooldown"
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txt_oback: !scr "back"
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txt_on: !scr "on "
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@@ -188,7 +188,7 @@ txt_oh2e:
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opt_shoot: !byte 1
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opt_cool: !byte 1
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} else {
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opt_shoot: !byte 0 ; 0 = classic game, 1 = the runner shoots
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opt_shoot: !byte 0 ; 0 = classic game, 1 = the worker shoots
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opt_cool: !byte 0 ; 1 = spins need a recharge
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}
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optsel: !byte 0 ; picked line: 0-2
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