blessing of ra
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@@ -1,6 +1,7 @@
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; -----------------------------------------------------------
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; over.asm - game over screen: big red GAME OVER, fire
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; restarts with a fresh maze, the m key backs out to the menu
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; retries the same level with a fresh maze, the m key backs
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; out to the menu
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; -----------------------------------------------------------
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lose_init:
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@@ -11,7 +12,14 @@ lose_init:
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+prbig 3, 2, RED, txt_gameover, 9
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+prtext 11, 10, WHITE, txt_caught, txt_caughte-txt_caught
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+prtext 11, 8, WHITE, txt_caught, txt_caughte-txt_caught
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lda mzsize ; which level claimed him
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sec
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sbc #MZMIN-1
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ora #$30
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sta txt_felld
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+prtext 13, 10, LGREY, txt_fell, txt_felle-txt_fell
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+prtext 21, 13, LGREY, txt_mmenu, txt_mmenue-txt_mmenu
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@@ -51,8 +59,11 @@ lu_done:
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; ---- game over texts ----
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txt_gameover: !scr "game over"
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txt_caught: !scr "the enemies got you"
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txt_caught: !scr "the pyramid claimed you"
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txt_caughte:
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txt_fell: !scr "you fell on level "
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txt_felld: !scr "1"
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txt_felle:
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txt_retry: !scr "fire = try again"
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txt_retrye:
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txt_mmenu: !scr "m = main menu"
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