blessing of ra
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@@ -1,6 +1,6 @@
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; -----------------------------------------------------------
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; win.asm - the escape screen: big ESCAPED with the gold
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; wash; fire returns to the main menu
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; win.asm - the escape screen after the last level: big
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; ESCAPED with the gold wash; fire returns to the main menu
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; -----------------------------------------------------------
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win_init:
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@@ -8,8 +8,8 @@ win_init:
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+prbig 3, 6, YELLOW, txt_escaped, 7
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+prtext 11, 15, WHITE, txt_welldone, txt_welldonee-txt_welldone
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+prtext 13, 10, LGREY, txt_beaten, txt_beatene-txt_beaten
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+prtext 11, 10, WHITE, txt_welldone, txt_welldonee-txt_welldone
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+prtext 13, 5, LGREY, txt_beaten, txt_beatene-txt_beaten
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; the round time into the readout: "time: mm:ss"
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lda tmin
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@@ -100,9 +100,9 @@ td_ones:
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; ---- win texts ----
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txt_escaped: !scr "escaped"
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txt_welldone: !scr "well done!"
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txt_welldone: !scr "ra smiles upon you!"
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txt_welldonee:
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txt_beaten: !scr "you beat labyrintwo"
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txt_beaten: !scr "you escaped the pyramid of ra"
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txt_beatene:
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txt_time: !scr "time: "
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txt_timev: !scr "00:00"
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