rename
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@@ -2,7 +2,7 @@
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# Makefile – C64 project builder (ACME + VICE)
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# Makefile – C64 project builder (ACME + VICE)
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# -----------------------------------------
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# -----------------------------------------
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PROJECT = labyrinth
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PROJECT = labyrintwo
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ASM = acme
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ASM = acme
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EMU = x64sc
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EMU = x64sc
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# labyrinth (LabyrinTwo)
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# labyrintwo (LabyrinTwo)
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**LabyrinTwo** - a two-player maze duel for the Commodore 64
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**LabyrinTwo** - a two-player maze duel for the Commodore 64
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(ACME + VICE), in the same spirit as [rabbitc64](../rabbitc64).
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(ACME + VICE), in the same spirit as [rabbitc64](../rabbitc64).
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@@ -30,14 +30,14 @@ out to the menu).
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```
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```
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make deps # macOS: brew install acme vice
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make deps # macOS: brew install acme vice
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make build # -> labyrinth.prg
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make build # -> labyrintwo.prg
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make run # build + launch in x64sc
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make run # build + launch in x64sc
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```
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```
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Test builds can boot straight into one state:
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Test builds can boot straight into one state:
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```
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```
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acme -DAUTOPLAY=1 -f cbm -o labyrinth.prg main.asm
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acme -DAUTOPLAY=1 -f cbm -o labyrintwo.prg main.asm
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# also: AUTOOPTIONS, AUTORULES, AUTOCONTROLS, AUTOCREDITS,
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# also: AUTOOPTIONS, AUTORULES, AUTOCONTROLS, AUTOCREDITS,
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# AUTOWIN, AUTOLOSE; add -DFORCEOPTS=1 to start with both
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# AUTOWIN, AUTOLOSE; add -DFORCEOPTS=1 to start with both
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# options turned on
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# options turned on
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@@ -20,7 +20,7 @@
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; common.asm - shared routines, input, RNG, texts
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; common.asm - shared routines, input, RNG, texts
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; sound.asm - single-voice SFX driver
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; sound.asm - single-voice SFX driver
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;
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;
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; Build: acme -f cbm -o labyrinth.prg main.asm
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; Build: acme -f cbm -o labyrintwo.prg main.asm
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; -----------------------------------------------------------
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; -----------------------------------------------------------
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* = $0801
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* = $0801
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+3
-3
@@ -1,9 +1,9 @@
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{
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{
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"name": "labyrinth",
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"name": "labyrintwo",
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"title": "LabyrinTwo",
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"title": "LabyrinTwo",
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"author": "Teletype Games",
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"author": "Teletype Games",
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"desc": "Two-player maze duel: one player runs for the exit while the other spins the walls of the labyrinth around their corners. Dodge the enemies, find the diamond.",
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"desc": "Two-player maze duel: one player runs for the exit while the other spins the walls of the labyrintwo around their corners. Dodge the enemies, find the diamond.",
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"site": "https://git.teletype.hu/games/labyrinth",
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"site": "https://git.teletype.hu/games/labyrintwo",
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"license": "MIT",
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"license": "MIT",
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"version": "1.0.0"
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"version": "1.0.0"
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}
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}
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