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# Makefile C64 project builder (ACME + VICE) # Makefile C64 project builder (ACME + VICE)
# ----------------------------------------- # -----------------------------------------
PROJECT = labyrinth PROJECT = labyrintwo
ASM = acme ASM = acme
EMU = x64sc EMU = x64sc
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# labyrinth (LabyrinTwo) # labyrintwo (LabyrinTwo)
**LabyrinTwo** - a two-player maze duel for the Commodore 64 **LabyrinTwo** - a two-player maze duel for the Commodore 64
(ACME + VICE), in the same spirit as [rabbitc64](../rabbitc64). (ACME + VICE), in the same spirit as [rabbitc64](../rabbitc64).
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``` ```
make deps # macOS: brew install acme vice make deps # macOS: brew install acme vice
make build # -> labyrinth.prg make build # -> labyrintwo.prg
make run # build + launch in x64sc make run # build + launch in x64sc
``` ```
Test builds can boot straight into one state: Test builds can boot straight into one state:
``` ```
acme -DAUTOPLAY=1 -f cbm -o labyrinth.prg main.asm acme -DAUTOPLAY=1 -f cbm -o labyrintwo.prg main.asm
# also: AUTOOPTIONS, AUTORULES, AUTOCONTROLS, AUTOCREDITS, # also: AUTOOPTIONS, AUTORULES, AUTOCONTROLS, AUTOCREDITS,
# AUTOWIN, AUTOLOSE; add -DFORCEOPTS=1 to start with both # AUTOWIN, AUTOLOSE; add -DFORCEOPTS=1 to start with both
# options turned on # options turned on
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; common.asm - shared routines, input, RNG, texts ; common.asm - shared routines, input, RNG, texts
; sound.asm - single-voice SFX driver ; sound.asm - single-voice SFX driver
; ;
; Build: acme -f cbm -o labyrinth.prg main.asm ; Build: acme -f cbm -o labyrintwo.prg main.asm
; ----------------------------------------------------------- ; -----------------------------------------------------------
* = $0801 * = $0801
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{ {
"name": "labyrinth", "name": "labyrintwo",
"title": "LabyrinTwo", "title": "LabyrinTwo",
"author": "Teletype Games", "author": "Teletype Games",
"desc": "Two-player maze duel: one player runs for the exit while the other spins the walls of the labyrinth around their corners. Dodge the enemies, find the diamond.", "desc": "Two-player maze duel: one player runs for the exit while the other spins the walls of the labyrintwo around their corners. Dodge the enemies, find the diamond.",
"site": "https://git.teletype.hu/games/labyrinth", "site": "https://git.teletype.hu/games/labyrintwo",
"license": "MIT", "license": "MIT",
"version": "1.0.0" "version": "1.0.0"
} }