initial commit
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
# labyrinth
|
||||
|
||||
Two-player maze duel for the Commodore 64 (ACME + VICE), in the same
|
||||
spirit as [rabbitc64](../rabbitc64).
|
||||
|
||||
A fresh maze is carved every round on a 39x23 lattice where the walls
|
||||
are exactly as wide as the corridors. **Player 1** (joystick 2, or
|
||||
`w a s d`) runs the corridors toward the green diamond exit while
|
||||
dodging the roaming colored enemies. **Player 2** (joystick 1, or
|
||||
`i j k l`) rides the corners of the walls with a blinking cursor -
|
||||
fire (or `return`) spins the four wall pieces around the cursor by
|
||||
90 degrees, reshaping the maze in real time. A spin is denied while
|
||||
anyone is standing in one of the four slots.
|
||||
|
||||
Screens: TTG intro (ported from rabbitc64) -> main menu
|
||||
(play / rules / controls / credits) -> game -> win (back to the menu)
|
||||
or game over (fire retries with a fresh maze, `m` backs out to the
|
||||
menu).
|
||||
|
||||
## Build & run
|
||||
|
||||
```
|
||||
make deps # macOS: brew install acme vice
|
||||
make build # -> labyrinth.prg
|
||||
make run # build + launch in x64sc
|
||||
```
|
||||
|
||||
Test builds can boot straight into one state:
|
||||
|
||||
```
|
||||
acme -DAUTOPLAY=1 -f cbm -o labyrinth.prg main.asm
|
||||
# also: AUTORULES, AUTOCONTROLS, AUTOCREDITS, AUTOWIN, AUTOLOSE
|
||||
```
|
||||
|
||||
## Files
|
||||
|
||||
- `main.asm` - entry point, BASIC stub, per-frame state machine
|
||||
- `defs.asm` - registers, constants, zero page, macros
|
||||
- `intro.asm` - TTG boot logo with the gold color wash
|
||||
- `menu.asm` - main menu card
|
||||
- `rules.asm` - how to play
|
||||
- `controls.asm` - joystick + keyboard mappings
|
||||
- `credits.asm` - the crew
|
||||
- `play.asm` - maze generation (recursive backtracker) + the game
|
||||
- `win.asm` / `over.asm` - end screens
|
||||
- `common.asm` - shared routines: printing, big block font, input, RNG
|
||||
- `sound.asm` - single-voice SID SFX driver
|
||||
Reference in New Issue
Block a user