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; -----------------------------------------------------------
; menu.asm - full-screen menu card: big LABYRINTH title with
; the gold wash, and a four-item menu: play / rules /
; controls / credits (joystick or w/s up/down + fire, space
; or return)
; -----------------------------------------------------------
MENU_ITEMS = 4
menu_init:
jsr clear_screen
+prbig 2, 2, YELLOW, txt_title, 9
+prtext 9, 13, LGREY, txt_ttgname, 14
lda #0
sta menusel
sta washphase
+setupd menu_update
rts
menu_update:
; gold wash rolling down the big title (rows 2-6)
inc washphase
lda #0
sta g8row
mw_row:
lda #2
clc
adc g8row
tax
jsr row_ptr
lda washphase
lsr
clc
adc g8row
and #15
tax
lda washtbl,x
sta rtmp
ldy #37 ; the title spans columns 2-36
mw_col:
lda (scrlo),y
cmp #$a0 ; only touch the letter blocks
bne mw_skip
lda rtmp
sta (collo),y
mw_skip:
dey
cpy #1
bne mw_col
inc g8row
lda g8row
cmp #5
bne mw_row
; joystick up/down steps the cursor (edge detected)
jsr read_joy
lda joyb
and #3
beq mu_udrel
lda udheld
bne mu_udend
lda #1
sta udheld
lda joyb
and #1 ; up
beq mu_down
lda menusel
beq mu_udend
dec menusel
lda #SFX_CURSOR
jsr sfx_play
jmp mu_udend
mu_down:
lda menusel
cmp #MENU_ITEMS-1
beq mu_udend
inc menusel
lda #SFX_CURSOR
jsr sfx_play
jmp mu_udend
mu_udrel:
lda #0
sta udheld
mu_udend:
; footer: both control lines always visible
+prtext 21, 8, LGREY, txt_info, txt_infoe-txt_info
+prtext 22, 5, LGREY, txt_info2, txt_info2e-txt_info2
; the menu items: the picked line is yellow
ldx #0
mm_items:
txa
pha
jsr draw_mitem
pla
tax
inx
cpx #MENU_ITEMS
bne mm_items
; blinking '>' cursor in front of the picked line
lda #$20
sta SCREEN+12*40+15
sta SCREEN+14*40+15
sta SCREEN+16*40+15
sta SCREEN+18*40+15
lda framectr
and #16
bne mu_start
ldx menusel
lda mcur_lo,x
sta scrlo
lda mcur_hi,x
sta scrhi
ldy #0
lda #62 ; '>'
sta (scrlo),y
lda scrhi
clc
adc #$d4 ; same cell in color RAM
sta scrhi
lda #YELLOW
sta (scrlo),y
mu_start:
; fire or space opens the picked line
jsr start_edge
beq mu_done
lda #SFX_SELECT
jsr sfx_play
lda menusel
beq mg_play
cmp #1
beq mg_rules
cmp #2
beq mg_controls
jmp credits_init ; each init's rts returns to the main loop
mg_play:
jmp play_init
mg_rules:
jmp rules_init
mg_controls:
jmp controls_init
mu_done:
rts
; ---- draw menu item X, yellow when it is the picked one ----
draw_mitem:
lda mitem_lo,x
sta txtlo
lda mitem_hi,x
sta txthi
lda mitem_row,x
sta prow
lda #17
sta pcol
lda mitem_len,x
sta plen
lda #WHITE
cpx menusel
bne dm_store
lda #YELLOW
dm_store:
sta pcolor
jmp print_text
; ---- menu tables ----
mitem_lo: !byte <txt_play, <txt_rules, <txt_controls, <txt_credits
mitem_hi: !byte >txt_play, >txt_rules, >txt_controls, >txt_credits
mitem_len: !byte 4, 5, 8, 7
mitem_row: !byte 12, 14, 16, 18
mcur_lo: ; cursor cells: column 15 of those rows
!byte <(SCREEN+12*40+15), <(SCREEN+14*40+15)
!byte <(SCREEN+16*40+15), <(SCREEN+18*40+15)
mcur_hi:
!byte >(SCREEN+12*40+15), >(SCREEN+14*40+15)
!byte >(SCREEN+16*40+15), >(SCREEN+18*40+15)
; ---- menu texts ----
txt_play: !scr "play"
txt_rules: !scr "rules"
txt_credits: !scr "credits"
txt_info: !scr "p1: joy2 / wasd - runner"
txt_infoe:
txt_info2: !scr "p2: joy1 / ijkl - wall spinner"
txt_info2e:
; ---- menu variables ----
menusel: !byte 0 ; picked line: 0-2
udheld: !byte 0 ; joystick up/down edge detection state