# ----------------------------------------- # Makefile – TIC-80 project builder # ----------------------------------------- PROJECT = bombexpert ORDER = $(PROJECT).inc OUTPUT = $(PROJECT).lua OUTPUT_ZIP = $(PROJECT).html.zip OUTPUT_TIC = $(PROJECT).tic SRC_DIR = inc SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER)) ASSETS_LUA = inc/meta/meta.assets.lua # CI/CD variables VERSION_FILE = .version GAME_LANG ?= lua UPDATE_SERVER ?= https://teletypegames.org all: build build: $(OUTPUT) $(OUTPUT): $(SRC) $(ORDER) @rm -f $(OUTPUT) @while read f; do \ cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \ echo "" >> $(OUTPUT); \ done < $(ORDER) export: build @if [ -z "$(VERSION)" ]; then \ echo "ERROR: VERSION not set!"; \ exit 1; \ fi @echo "==> Exporting HTML for version $(VERSION)" @tic80 --cli --skip --fs=. \ --cmd="load $(OUTPUT) & save $(PROJECT)-$(VERSION) & export html $(PROJECT)-$(VERSION).html & exit" @echo "==> Creating versioned files" @if [ -f "$(PROJECT)-$(VERSION).tic" ]; then \ cp $(PROJECT)-$(VERSION).tic $(PROJECT).tic; \ fi @if [ -f "$(PROJECT)-$(VERSION).html.zip" ]; then \ cp $(PROJECT)-$(VERSION).html.zip $(PROJECT).html.zip; \ fi @echo "==> Generated files:" @ls -lh $(PROJECT)-$(VERSION).* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true # ----------------------------------------- # Native binaries — self-contained TIC-80 players with the cart baked in. # The player templates are downloaded from tic80.com at export time, so # this target needs network access. All upstream players are x86-64. # ----------------------------------------- BINARY_SLUGS = win-x64 linux-x64 mac-x64 # $(1) slug, $(2) exported file, $(3) file name inside the package # (unixos zip őrzi a végrehajtási bitet) define f_pack_binary set -e; \ PKG_DIR="$(PROJECT)-$(VERSION)-$(1)"; \ rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \ mkdir -p "$$PKG_DIR"; \ mv "$(2)" "$$PKG_DIR/$(3)"; \ chmod +x "$$PKG_DIR/$(3)"; \ zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \ rm -rf "$$PKG_DIR"; \ echo "==> $$PKG_DIR.zip kesz" endef binaries: build @if [ -z "$(VERSION)" ]; then \ echo "ERROR: VERSION not set!"; \ exit 1; \ fi @echo "==> Exporting native players for version $(VERSION)" @tic80 --cli --skip --fs=. \ --cmd="load $(OUTPUT) & export win $(PROJECT)-win & export linux $(PROJECT)-linux & export mac $(PROJECT)-mac & exit" @$(call f_pack_binary,win-x64,$(PROJECT)-win.exe,$(PROJECT).exe) @$(call f_pack_binary,linux-x64,$(PROJECT)-linux,$(PROJECT)) @$(call f_pack_binary,mac-x64,$(PROJECT)-mac,$(PROJECT)) watch: make build fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do make build; done import_assets: @for t in $(ASSET_TYPES); do \ for f in $(ASSETS_DIR)/$$t/*.png; do \ [ -e "$$f" ] || continue; \ echo "==> Importing $$f as $$t..."; \ tic80 --cli --skip --fs=. --cmd="import $$t $$f & exit"; \ done; \ done export_assets: build @echo "==> Exporting TIC-80 asset sections" @mkdir -p inc/meta @sed -n '/^-- /,/^-- <\/PALETTE>/p;\ /^-- /,/^-- <\/TILES>/p;\ /^-- /,/^-- <\/SPRITES>/p;\ /^-- /,/^-- <\/MAP>/p;\ /^-- /,/^-- <\/SFX>/p;\ /^-- /,/^-- <\/MUSIC>/p' \ $(OUTPUT) > $(ASSETS_LUA) clean: @rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT) @rm -f $(PROJECT)-*-win-x64.zip $(PROJECT)-*-linux-x64.zip $(PROJECT)-*-mac-x64.zip @rm -f $(PROJECT)-win.exe $(PROJECT)-linux $(PROJECT)-mac @echo "==> Cleaned build artifacts" # CI/CD Targets ci-version: @VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \ BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \ if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \ VERSION=dev-$$VERSION-$$BRANCH; \ fi; \ echo "VERSION is: $$VERSION"; \ echo $$VERSION > $(VERSION_FILE) ci-export: @VERSION=$$(cat $(VERSION_FILE)); \ echo "==> Building and exporting version $$VERSION"; \ $(MAKE) export VERSION=$$VERSION ci-binaries: @VERSION=$$(cat $(VERSION_FILE)); \ $(MAKE) binaries VERSION=$$VERSION ci-upload: @VERSION=$$(cat $(VERSION_FILE)); \ echo "==> Uploading artifacts for version $$VERSION"; \ ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true; \ cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \ FILE_LUA=$(PROJECT)-$$VERSION.lua; \ FILE_TIC=$(PROJECT)-$$VERSION.tic; \ FILE_HTML_ZIP=$(PROJECT)-$$VERSION.html.zip; \ BINS=""; \ for slug in $(BINARY_SLUGS); do \ [ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \ done; \ for f in $$FILE_LUA $$FILE_TIC $$FILE_HTML_ZIP $$BINS; do \ curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \ -F "file=@$$f" \ "$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \ done ci-update: @VERSION=$$(cat $(VERSION_FILE)); \ echo "==> Triggering update for version $$VERSION"; \ curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=tic80&version=$$VERSION" .PHONY: all build export binaries watch import_assets export_assets clean ci-version ci-export ci-binaries ci-upload ci-update