113 lines
3.4 KiB
Makefile
113 lines
3.4 KiB
Makefile
# -----------------------------------------
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# Makefile – TIC-80 project builder
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# -----------------------------------------
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PROJECT = bombexpert
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ORDER = $(PROJECT).inc
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OUTPUT = $(PROJECT).lua
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OUTPUT_ZIP = $(PROJECT).html.zip
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OUTPUT_TIC = $(PROJECT).tic
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SRC_DIR = inc
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SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
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ASSETS_LUA = inc/meta/meta.assets.lua
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# CI/CD variables
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all: build
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build: $(OUTPUT)
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$(OUTPUT): $(SRC) $(ORDER)
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@rm -f $(OUTPUT)
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@while read f; do \
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cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
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echo "" >> $(OUTPUT); \
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done < $(ORDER)
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export: build
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; \
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exit 1; \
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fi
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@echo "==> Exporting HTML for version $(VERSION)"
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@tic80 --cli --skip --fs=. \
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--cmd="load $(OUTPUT) & save $(PROJECT)-$(VERSION) & export html $(PROJECT)-$(VERSION).html & exit"
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@echo "==> Creating versioned files"
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@if [ -f "$(PROJECT)-$(VERSION).tic" ]; then \
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cp $(PROJECT)-$(VERSION).tic $(PROJECT).tic; \
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fi
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@if [ -f "$(PROJECT)-$(VERSION).html.zip" ]; then \
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cp $(PROJECT)-$(VERSION).html.zip $(PROJECT).html.zip; \
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fi
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@echo "==> Generated files:"
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@ls -lh $(PROJECT)-$(VERSION).* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
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# -----------------------------------------
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# Native binaries — self-contained TIC-80 players with the cart baked in.
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# The player templates are downloaded from tic80.com at export time, so
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# this target needs network access. All upstream players are x86-64.
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# -----------------------------------------
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BINARY_SLUGS = win-x64 linux-x64 mac-x64
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# $(1) slug, $(2) exported file, $(3) file name inside the package
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# (unixos zip őrzi a végrehajtási bitet)
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define f_pack_binary
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set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-$(1)"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
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mkdir -p "$$PKG_DIR"; \
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mv "$(2)" "$$PKG_DIR/$(3)"; \
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chmod +x "$$PKG_DIR/$(3)"; \
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zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
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rm -rf "$$PKG_DIR"; \
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echo "==> $$PKG_DIR.zip kesz"
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endef
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binaries: build
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; \
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exit 1; \
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fi
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@echo "==> Exporting native players for version $(VERSION)"
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@tic80 --cli --skip --fs=. \
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--cmd="load $(OUTPUT) & export win $(PROJECT)-win & export linux $(PROJECT)-linux & export mac $(PROJECT)-mac & exit"
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@$(call f_pack_binary,win-x64,$(PROJECT)-win.exe,$(PROJECT).exe)
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@$(call f_pack_binary,linux-x64,$(PROJECT)-linux,$(PROJECT))
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@$(call f_pack_binary,mac-x64,$(PROJECT)-mac,$(PROJECT))
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watch:
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make build
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fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do make build; done
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import_assets:
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@for t in $(ASSET_TYPES); do \
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for f in $(ASSETS_DIR)/$$t/*.png; do \
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[ -e "$$f" ] || continue; \
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echo "==> Importing $$f as $$t..."; \
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tic80 --cli --skip --fs=. --cmd="import $$t $$f & exit"; \
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done; \
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done
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export_assets: build
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@echo "==> Exporting TIC-80 asset sections"
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@mkdir -p inc/meta
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@sed -n '/^-- <PALETTE>/,/^-- <\/PALETTE>/p;\
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/^-- <TILES>/,/^-- <\/TILES>/p;\
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/^-- <SPRITES>/,/^-- <\/SPRITES>/p;\
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/^-- <MAP>/,/^-- <\/MAP>/p;\
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/^-- <SFX>/,/^-- <\/SFX>/p;\
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/^-- <MUSIC>/,/^-- <\/MUSIC>/p' \
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$(OUTPUT) > $(ASSETS_LUA)
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clean:
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@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT)
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@rm -f $(PROJECT)-*-win-x64.zip $(PROJECT)-*-linux-x64.zip $(PROJECT)-*-mac-x64.zip
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@rm -f $(PROJECT)-win.exe $(PROJECT)-linux $(PROJECT)-mac
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@echo "==> Cleaned build artifacts"
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.PHONY: all build export binaries watch import_assets export_assets clean
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