initial commit
This commit is contained in:
@@ -0,0 +1,60 @@
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#include "mmc1.h"
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void mmc1_reset(void)
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{
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*(volatile char *)0x8000 = 0x80;
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}
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void mmc1_config(MMC1Mirror mirror, MMC1MPrgMode pmode, MMC1MChrMode cmode)
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{
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char reg = mirror | (pmode << 2) | (cmode << 4);
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*(volatile char *)0x8000 = reg;
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reg >>= 1;
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*(volatile char *)0x8000 = reg;
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reg >>= 1;
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*(volatile char *)0x8000 = reg;
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reg >>= 1;
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*(volatile char *)0x8000 = reg;
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reg >>= 1;
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*(volatile char *)0x8000 = reg;
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}
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void mmc1_bank_prg(char bank)
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{
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*(volatile char *)0xe000 = bank;
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bank >>= 1;
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*(volatile char *)0xe000 = bank;
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bank >>= 1;
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*(volatile char *)0xe000 = bank;
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bank >>= 1;
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*(volatile char *)0xe000 = bank;
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bank >>= 1;
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*(volatile char *)0xe000 = bank;
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}
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void mmc1_bank_chr0(char bank)
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{
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*(volatile char *)0xa000 = bank;
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bank >>= 1;
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*(volatile char *)0xa000 = bank;
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bank >>= 1;
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*(volatile char *)0xa000 = bank;
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bank >>= 1;
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*(volatile char *)0xa000 = bank;
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bank >>= 1;
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*(volatile char *)0xa000 = bank;
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}
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void mmc1_bank_chr1(char bank)
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{
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*(volatile char *)0xc000 = bank;
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bank >>= 1;
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*(volatile char *)0xc000 = bank;
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bank >>= 1;
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*(volatile char *)0xc000 = bank;
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bank >>= 1;
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*(volatile char *)0xc000 = bank;
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bank >>= 1;
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*(volatile char *)0xc000 = bank;
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}
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@@ -0,0 +1,40 @@
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#ifndef NES_MMC1_H
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#define NES_MMC1_H
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#include <c64/types.h>
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enum MMC1Mirror
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{
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MMC1M_LOWER,
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MMC1M_UPPER,
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MMC1M_VERTICAL,
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MMC1M_HORIZONTAL
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};
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enum MMC1MPrgMode
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{
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MMC1P_32K,
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MMC1P_32Kx,
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MMC1P_16K_UPPER,
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MMC1P_16K_LOWER
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};
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enum MMC1MChrMode
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{
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MMC1C_8K,
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MMC1C_4Kx,
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};
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void mmc1_reset(void);
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void mmc1_config(MMC1Mirror mirror, MMC1MPrgMode pmode, MMC1MChrMode cmode);
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void mmc1_bank_prg(char bank);
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void mmc1_bank_chr0(char bank);
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void mmc1_bank_chr1(char bank);
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#pragma compile("mmc1.c")
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#endif
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@@ -0,0 +1,36 @@
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#include "mmc3.h"
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char mmc3_shadow;
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void mmc3_reset(void)
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{
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mmc3_shadow = 0;
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}
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void mmc3_config(MMC3MPrgMode pmode, MMC3MChrMode cmode)
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{
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mmc3_shadow = (pmode << 6) | (cmode << 7);
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*(volatile char *)0x8000 = mmc3_shadow;
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}
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void mmc3_bank(MMC3BankReg reg, char bank)
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{
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*(volatile char *)0x8000 = reg | mmc3_shadow;
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*(volatile char *)0x8001 = bank;
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}
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void mmc3_bank_prg(char bank)
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{
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mmc3_bank(MMC3B_PRG0, bank * 2 + 0);
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mmc3_bank(MMC3B_PRG1, bank * 2 + 1);
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}
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void mmc3_bank_chr0(char bank)
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{
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mmc3_bank(MMC3B_CHR0, bank);
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}
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void mmc3_bank_chr1(char bank)
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{
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mmc3_bank(MMC3B_CHR1, bank);
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}
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@@ -0,0 +1,48 @@
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#ifndef NES_MMC3_H
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#define NES_MMC3_H
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#include <c64/types.h>
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enum MMC3MPrgMode
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{
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MMC3P_8K_LOWER,
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MMC3P_8K_UPPER
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};
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enum MMC3MChrMode
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{
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MMC3C_2K_LOWER,
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MMC3C_2K_HIGHER,
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};
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enum MMC3BankReg
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{
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MMC3B_CHR0,
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MMC3B_CHR1,
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MMC3B_CHR2,
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MMC3B_CHR3,
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MMC3B_CHR4,
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MMC3B_CHR5,
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MMC3B_PRG0,
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MMC3B_PRG1
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};
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extern char mmc3_shadow;
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void mmc3_reset(void);
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void mmc3_config(MMC3MPrgMode pmode, MMC3MChrMode cmode);
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inline void mmc3_bank(MMC3BankReg reg, char bank);
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void mmc3_bank_prg(char bank);
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void mmc3_bank_chr0(char bank);
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void mmc3_bank_chr1(char bank);
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#pragma compile("mmc3.c")
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#endif
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@@ -0,0 +1,2 @@
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#include "nes.h"
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@@ -0,0 +1,76 @@
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#ifndef NES_NES_H
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#define NES_NES_H
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#include <c64/types.h>
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#define PPU_CTRL_NT_2000 0b00000000
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#define PPU_CTRL_NT_2400 0b00000001
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#define PPU_CTRL_NT_2800 0b00000010
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#define PPU_CTRL_NT_2C00 0b00000011
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#define PPU_CTRL_INC_1 0b00000000
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#define PPU_CTRL_INC_32 0b00000100
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#define PPU_CTRL_SPR_0000 0b00000000
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#define PPU_CTRL_SPR_1000 0b00001000
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#define PPU_CTRL_BG_0000 0b00000000
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#define PPU_CTRL_BG_1000 0b00010000
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#define PPU_CTRL_SPR_8X8 0b00000000
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#define PPU_CTRL_SPR_8X16 0b00100000
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#define PPU_CTRL_NMI 0b10000000
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#define PPU_MASK_GREYSCALE 0b00000001
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#define PPU_MASK_BG8 0b00000010
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#define PPU_MASK_SPR8 0b00000100
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#define PPU_MASK_BG_ON 0b00001000
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#define PPU_MASK_SPR_ON 0b00010000
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#define PPU_MASK_EM_RED 0b00100000
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#define PPU_MASK_EM_GREEN 0b01000000
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#define PPU_MASK_EM_BLUE 0b10000000
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struct PPU
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{
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volatile byte control;
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volatile byte mask;
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volatile byte status;
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volatile byte oamaddr;
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volatile byte oamdata;
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volatile byte scroll;
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volatile byte addr;
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volatile byte data;
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};
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#define ppu (*((struct PPU *)0x2000))
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struct NESIO
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{
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volatile byte sq1_volume;
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volatile byte sq1_sweep;
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volatile word sq1_freq;
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volatile byte sq2_volume;
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volatile byte sq2_sweep;
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volatile word sq2_freq;
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volatile byte tri_volume;
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volatile byte tri_pad;
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volatile word tri_freq;
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volatile byte noise_volume;
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volatile byte noise_pad;
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volatile word noise_freq;
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volatile byte dmc_freq;
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volatile byte dmc_raw;
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volatile byte dmc_start;
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volatile byte dmc_length;
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volatile byte oamdma;
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volatile byte channels;
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volatile byte input[2];
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};
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#define nesio (*((struct NESIO *)0x4000))
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#pragma compile("nes.c")
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#endif
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@@ -0,0 +1,667 @@
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#include "neslib.h"
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// NES hardware-dependent functions by Shiru (shiru@mail.ru)
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// with improvements by VEG
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// Feel free to do anything you want with this code, consider it Public Domain
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const char palBrightTable[] = {
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0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
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0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
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0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
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0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
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0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0f,0x0f,0x0f,
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0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x00,0x00,0x00,
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0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2a,0x2b,0x2c,0x10,0x10,0x10,
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0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x3b,0x3c,0x20,0x20,0x20,
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0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
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0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
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0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
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0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30
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};
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volatile char OAM_BUF[256];
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volatile char PAL_BUF[32];
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#pragma align(OAM_BUF, 256)
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char NTSC_MODE;
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volatile char FRAME_CNT1;
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volatile char FRAME_CNT2;
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volatile char VRAM_UPDATE;
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char * volatile NAME_UPD_ADR;
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volatile char NAME_UPD_ENABLE;
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volatile char PAL_UPDATE;
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const char *volatile PAL_BG_PTR;
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const char *volatile PAL_SPR_PTR;
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volatile char SCROLL_X;
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volatile char SCROLL_Y;
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char SCROLL_X1;
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char SCROLL_Y1;
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char PAD_STATE[2];
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char PAD_STATEP[2];
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char PAD_STATET[2];
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volatile char PPU_CTRL_VAR;
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char PPU_CTRL_VAR1;
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volatile char PPU_MASK_VAR;
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char RAND_SEED[2];
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int main(void)
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{
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ppu.mask = 0;
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nesio.dmc_freq = 0;
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ppu.control = 0;
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char c = ppu.status;
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do {} while (!(ppu.status & 0x80));
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do {} while (!(ppu.status & 0x80));
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nesio.input[1] = 0x40;
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ppu.addr = 0x3f;
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ppu.addr = 0x00;
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for(char i=0; i<32; i++)
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ppu.data = 0x0f;
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ppu.addr = 0x20;
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ppu.addr = 0x00;
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for(unsigned i=0; i<0x1000; i++)
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ppu.data = 0x00;
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char i = 0;
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do {
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((char *)0x200)[i] = 0;
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((char *)0x300)[i] = 0;
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((char *)0x400)[i] = 0;
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((char *)0x500)[i] = 0;
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((char *)0x600)[i] = 0;
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((char *)0x700)[i] = 0;
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i++;
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} while (i);
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pal_bright(4);
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pal_clear();
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oam_clear();
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PPU_CTRL_VAR = 0x80;
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PPU_MASK_VAR = 0x06;
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ppu.control = 0x80;
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RAND_SEED[0] = 0xfd;
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RAND_SEED[1] = 0xfd;
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ppu.scroll = 0x00;
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ppu.scroll = 0x00;
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ppu.oamaddr = 0x00;
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// detect PAL or NTSC based on Blarg code.
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ppu_wait_nmi();
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__asm {
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ldx #52
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ldy #24
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system_check_wait:
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dex
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bne system_check_wait
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dey
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bne system_check_wait
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lda $2002
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and #$80
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sta NTSC_MODE
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}
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nes_game();
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return 0;
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}
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__hwinterrupt void nmi(void)
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{
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if (PPU_MASK_VAR & 0x18)
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{
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nesio.oamdma = (unsigned)(&OAM_BUF[0]) >> 8;
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if (PAL_UPDATE)
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{
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PAL_UPDATE = 0;
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ppu.addr = 0x3f;
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ppu.addr = 0x00;
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char c = PAL_BG_PTR[PAL_BUF[0]];
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ppu.data = c;
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ppu.data = PAL_BG_PTR[PAL_BUF[1]];
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ppu.data = PAL_BG_PTR[PAL_BUF[2]];
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ppu.data = PAL_BG_PTR[PAL_BUF[3]];
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#pragma unroll(full)
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for(char j=0; j<3; j++)
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{
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ppu.data = c;
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ppu.data = PAL_BG_PTR[PAL_BUF[5 + 4 * j + 0]];
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ppu.data = PAL_BG_PTR[PAL_BUF[5 + 4 * j + 1]];
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ppu.data = PAL_BG_PTR[PAL_BUF[5 + 4 * j + 2]];
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}
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#pragma unroll(full)
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for(char j=0; j<4; j++)
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{
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ppu.data = c;
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ppu.data = PAL_SPR_PTR[PAL_BUF[17 + 4 * j + 0]];
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ppu.data = PAL_SPR_PTR[PAL_BUF[17 + 4 * j + 1]];
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ppu.data = PAL_SPR_PTR[PAL_BUF[17 + 4 * j + 2]];
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}
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}
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if (VRAM_UPDATE)
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{
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VRAM_UPDATE = 0;
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if (NAME_UPD_ENABLE)
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flush_vram_update(NAME_UPD_ADR);
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}
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ppu.addr = 0x00;
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ppu.addr = 0x00;
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ppu.scroll = SCROLL_X;
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ppu.scroll = SCROLL_Y;
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ppu.control = PPU_CTRL_VAR;
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}
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ppu.mask = PPU_MASK_VAR;
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FRAME_CNT1++;
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FRAME_CNT2++;
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if (FRAME_CNT2 == 6)
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FRAME_CNT2 = 0;
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// jsr FamiToneUpdate
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}
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void pal_all(const char *data)
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{
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for(char i=0; i<32; i++)
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PAL_BUF[i] = data[i];
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PAL_UPDATE++;
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}
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void pal_bg(const char *data)
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{
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for(char i=0; i<16; i++)
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PAL_BUF[i] = data[i];
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PAL_UPDATE++;
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}
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void pal_spr(const char *data)
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{
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for(char i=0; i<16; i++)
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PAL_BUF[i + 16] = data[i];
|
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PAL_UPDATE++;
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}
|
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void pal_col(unsigned char index,unsigned char color)
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{
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PAL_BUF[index & 0x1f] = color;
|
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PAL_UPDATE++;
|
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}
|
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|
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void pal_clear(void)
|
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{
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||||
for(char i=0; i<32; i++)
|
||||
PAL_BUF[i] = 0x0f;
|
||||
PAL_UPDATE++;
|
||||
}
|
||||
|
||||
void pal_spr_bright(unsigned char bright)
|
||||
{
|
||||
PAL_SPR_PTR = palBrightTable + 16 * bright;
|
||||
PAL_UPDATE++;
|
||||
}
|
||||
|
||||
void pal_bg_bright(unsigned char bright)
|
||||
{
|
||||
PAL_BG_PTR = palBrightTable + 16 * bright;
|
||||
PAL_UPDATE++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void pal_bright(unsigned char bright)
|
||||
{
|
||||
pal_spr_bright(bright);
|
||||
pal_bg_bright(bright);
|
||||
}
|
||||
|
||||
void ppu_off(void)
|
||||
{
|
||||
PPU_MASK_VAR &= 0b11100111;
|
||||
ppu_wait_nmi();
|
||||
}
|
||||
|
||||
void ppu_on_all(void)
|
||||
{
|
||||
PPU_MASK_VAR|= 0b00011000;
|
||||
ppu_wait_nmi();
|
||||
}
|
||||
|
||||
void ppu_on_bg(void)
|
||||
{
|
||||
PPU_MASK_VAR |= 0b00001000;
|
||||
ppu_wait_nmi();
|
||||
}
|
||||
|
||||
void ppu_on_spr(void)
|
||||
{
|
||||
PPU_MASK_VAR |= 0b00010000;
|
||||
ppu_wait_nmi();
|
||||
}
|
||||
|
||||
void ppu_mask(unsigned char mask)
|
||||
{
|
||||
PPU_MASK_VAR = mask;
|
||||
}
|
||||
|
||||
unsigned char ppu_system(void)
|
||||
{
|
||||
return NTSC_MODE;
|
||||
}
|
||||
|
||||
unsigned char get_ppu_ctrl_var(void)
|
||||
{
|
||||
return PPU_CTRL_VAR;
|
||||
}
|
||||
|
||||
void set_ppu_ctrl_var(unsigned char var)
|
||||
{
|
||||
PPU_CTRL_VAR = var;
|
||||
}
|
||||
|
||||
void oam_clear(void)
|
||||
{
|
||||
char i = 0;
|
||||
do {
|
||||
OAM_BUF[i] = 255; // off screen not top corner.
|
||||
i += 4;
|
||||
} while (i);
|
||||
}
|
||||
|
||||
void oam_size(unsigned char size)
|
||||
{
|
||||
if (size & 1)
|
||||
PPU_CTRL_VAR |= 0x20;
|
||||
else
|
||||
PPU_CTRL_VAR &= ~0x20;
|
||||
}
|
||||
|
||||
unsigned char oam_spr(unsigned char x,unsigned char y,unsigned char chrnum,unsigned char attr,unsigned char sprid)
|
||||
{
|
||||
OAM_BUF[sprid + 2] = attr;
|
||||
OAM_BUF[sprid + 1] = chrnum;
|
||||
OAM_BUF[sprid + 0] = y;
|
||||
OAM_BUF[sprid + 3] = x;
|
||||
return sprid + 4;
|
||||
}
|
||||
|
||||
unsigned char oam_meta_spr(unsigned char x,unsigned char y,unsigned char sprid,const unsigned char *data)
|
||||
{
|
||||
char i = 0;
|
||||
while (data[i] != 0x80)
|
||||
{
|
||||
OAM_BUF[sprid + 3] = x + data[i + 0];
|
||||
OAM_BUF[sprid + 0] = y + data[i + 1];
|
||||
OAM_BUF[sprid + 1] = data[i + 2];
|
||||
OAM_BUF[sprid + 2] = data[i + 3];
|
||||
|
||||
sprid += 4;
|
||||
i += 4;
|
||||
}
|
||||
return sprid;
|
||||
}
|
||||
|
||||
|
||||
void oam_hide_rest(unsigned char sprid)
|
||||
{
|
||||
do {
|
||||
OAM_BUF[sprid] = 240;
|
||||
sprid += 4;
|
||||
} while (sprid);
|
||||
}
|
||||
|
||||
void ppu_wait_frame(void)
|
||||
{
|
||||
VRAM_UPDATE = 1;
|
||||
char c = FRAME_CNT1;
|
||||
while (c == FRAME_CNT1) ;
|
||||
if (NTSC_MODE)
|
||||
{
|
||||
while (FRAME_CNT2 == 5) ;
|
||||
}
|
||||
}
|
||||
|
||||
void ppu_wait_nmi(void)
|
||||
{
|
||||
VRAM_UPDATE = 1;
|
||||
char c = FRAME_CNT1;
|
||||
while (c == FRAME_CNT1) ;
|
||||
}
|
||||
|
||||
void vram_unrle(const unsigned char *data)
|
||||
{
|
||||
char tag = *data++;
|
||||
char b;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
char c = *data++;
|
||||
if (c != tag)
|
||||
{
|
||||
ppu.data = c;
|
||||
b = c;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = *data++;
|
||||
if (!c)
|
||||
return;
|
||||
while (c)
|
||||
{
|
||||
ppu.data = b;
|
||||
c--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scroll(unsigned int x,unsigned int y)
|
||||
{
|
||||
char b = (PPU_CTRL_VAR & 0xfc) | ((x >> 8) & 1);
|
||||
|
||||
if (y >= 240)
|
||||
{
|
||||
y -= 240;
|
||||
b |= 2;
|
||||
}
|
||||
|
||||
SCROLL_Y = y;
|
||||
SCROLL_X = x;
|
||||
|
||||
PPU_CTRL_VAR = b;
|
||||
}
|
||||
|
||||
void split(unsigned int x,unsigned int y)
|
||||
{
|
||||
char b = (PPU_CTRL_VAR & 0xfc) | ((x >> 8) & 1);
|
||||
|
||||
SCROLL_X1 = x;
|
||||
PPU_CTRL_VAR1 = b;
|
||||
|
||||
while (ppu.status & 0x40) ;
|
||||
while (!(ppu.status & 0x40)) ;
|
||||
|
||||
ppu.scroll = SCROLL_X1;
|
||||
ppu.scroll = 0;
|
||||
ppu.control = PPU_CTRL_VAR1;
|
||||
}
|
||||
|
||||
void bank_spr(unsigned char n)
|
||||
{
|
||||
if (n & 1)
|
||||
PPU_CTRL_VAR |= 0x08;
|
||||
else
|
||||
PPU_CTRL_VAR &= ~0x08;
|
||||
}
|
||||
|
||||
void bank_bg(unsigned char n)
|
||||
{
|
||||
if (n & 1)
|
||||
PPU_CTRL_VAR |= 0x10;
|
||||
else
|
||||
PPU_CTRL_VAR &= ~0x10;
|
||||
}
|
||||
|
||||
void vram_read(unsigned char *dst,unsigned int size)
|
||||
{
|
||||
for(unsigned i=size; i!=0; i--)
|
||||
*dst++ = ppu.data;
|
||||
}
|
||||
|
||||
void vram_write(const unsigned char *src,unsigned int size)
|
||||
{
|
||||
for(unsigned i=size; i!=0; i--)
|
||||
ppu.data = *src++;
|
||||
}
|
||||
|
||||
void music_play(unsigned char song)
|
||||
{
|
||||
//_music_play=FamiToneMusicPlay
|
||||
}
|
||||
|
||||
void music_stop(void)
|
||||
{
|
||||
//_music_stop=FamiToneMusicStop
|
||||
|
||||
}
|
||||
|
||||
void music_pause(unsigned char pause)
|
||||
{
|
||||
//_music_pause=FamiToneMusicPause
|
||||
}
|
||||
|
||||
void sfx_play(unsigned char sound,unsigned char channel)
|
||||
{
|
||||
#if 0
|
||||
_sfx_play:
|
||||
|
||||
.if(FT_SFX_ENABLE)
|
||||
|
||||
and #$03
|
||||
tax
|
||||
lda @sfxPriority,x
|
||||
tax
|
||||
jsr popa
|
||||
jmp FamiToneSfxPlay
|
||||
|
||||
@sfxPriority:
|
||||
|
||||
.byte FT_SFX_CH0,FT_SFX_CH1,FT_SFX_CH2,FT_SFX_CH3
|
||||
|
||||
.else
|
||||
rts
|
||||
.endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void sample_play(unsigned char sample)
|
||||
{
|
||||
#if 0
|
||||
.if(FT_DPCM_ENABLE)
|
||||
_sample_play=FamiToneSamplePlay
|
||||
.else
|
||||
_sample_play:
|
||||
rts
|
||||
.endif
|
||||
#endif
|
||||
}
|
||||
|
||||
unsigned char pad_poll(unsigned char pad)
|
||||
{
|
||||
char buf[3];
|
||||
|
||||
for(char j=0; j<3; j++)
|
||||
{
|
||||
nesio.input[0] = 1;
|
||||
nesio.input[0] = 0;
|
||||
|
||||
char c = 0;
|
||||
for(char i=0; i<8; i++)
|
||||
{
|
||||
c = (c | (nesio.input[pad] << 8)) >> 1;
|
||||
}
|
||||
buf[j] = c;
|
||||
}
|
||||
|
||||
char b = buf[0];
|
||||
if (b != buf[1] && b != buf[2])
|
||||
b = buf[1];
|
||||
|
||||
PAD_STATE[pad] = b;
|
||||
PAD_STATET[pad] = (b ^ PAD_STATEP[pad]) & PAD_STATE[pad];
|
||||
PAD_STATEP[pad] = b;
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
unsigned char pad_trigger(unsigned char pad)
|
||||
{
|
||||
pad_poll(pad);
|
||||
return PAD_STATET[pad];
|
||||
}
|
||||
|
||||
unsigned char pad_state(unsigned char pad)
|
||||
{
|
||||
return PAD_STATE[pad];
|
||||
}
|
||||
|
||||
unsigned char rand1(void)
|
||||
{
|
||||
if (RAND_SEED[0] & 0x80)
|
||||
{
|
||||
RAND_SEED[0] <<= 1;
|
||||
RAND_SEED[0] ^= 0xcf;
|
||||
}
|
||||
else
|
||||
RAND_SEED[0] <<= 1;
|
||||
return RAND_SEED[0];
|
||||
}
|
||||
|
||||
|
||||
unsigned char rand2(void)
|
||||
{
|
||||
if (RAND_SEED[1] & 0x80)
|
||||
{
|
||||
RAND_SEED[1] <<= 1;
|
||||
RAND_SEED[1] ^= 0xd7;
|
||||
}
|
||||
else
|
||||
RAND_SEED[1] <<= 1;
|
||||
return RAND_SEED[1];
|
||||
}
|
||||
|
||||
unsigned char rand8(void)
|
||||
{
|
||||
return rand1() + rand2();
|
||||
}
|
||||
|
||||
unsigned int rand16(void)
|
||||
{
|
||||
return (rand1() << 8) | rand2();
|
||||
}
|
||||
|
||||
void set_rand(unsigned seed)
|
||||
{
|
||||
RAND_SEED[0] = seed & 0xff;
|
||||
RAND_SEED[1] = seed >> 8;
|
||||
}
|
||||
|
||||
void set_vram_update(unsigned char *buf)
|
||||
{
|
||||
NAME_UPD_ADR = buf;
|
||||
NAME_UPD_ENABLE = buf != nullptr;
|
||||
}
|
||||
|
||||
void flush_vram_update(unsigned char *buf)
|
||||
{
|
||||
char i = 0;
|
||||
for(;;)
|
||||
{
|
||||
char c = buf[i++];
|
||||
if (c < 0x40)
|
||||
{
|
||||
ppu.addr = c;
|
||||
ppu.addr = buf[i++];
|
||||
ppu.data = buf[i++];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (c < 0x80)
|
||||
ppu.control = PPU_CTRL_VAR & ~0x04;
|
||||
else if (c != 0xff)
|
||||
ppu.control = PPU_CTRL_VAR | 0x04;
|
||||
else
|
||||
return;
|
||||
|
||||
ppu.addr = c & 0x3f;
|
||||
ppu.addr = buf[i++];
|
||||
c = buf[i++];
|
||||
do {
|
||||
ppu.data = buf[i++];
|
||||
c--;
|
||||
} while (c);
|
||||
ppu.control = PPU_CTRL_VAR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void vram_adr(unsigned int addr)
|
||||
{
|
||||
ppu.addr = addr >> 8;
|
||||
ppu.addr = addr & 0xff;
|
||||
}
|
||||
|
||||
void vram_put(unsigned char n)
|
||||
{
|
||||
ppu.data = n;
|
||||
}
|
||||
|
||||
void vram_fill(unsigned char n,unsigned int size)
|
||||
{
|
||||
for(unsigned i=size; i!=0; i--)
|
||||
ppu.data = n;
|
||||
}
|
||||
|
||||
void vram_inc(unsigned char n)
|
||||
{
|
||||
if (n)
|
||||
PPU_CTRL_VAR |= 0x04;
|
||||
else
|
||||
PPU_CTRL_VAR &= ~0x04;
|
||||
ppu.control = PPU_CTRL_VAR;
|
||||
}
|
||||
|
||||
void memfill(void *dst,unsigned char value,unsigned int size)
|
||||
{
|
||||
for(unsigned i=size; i!=0; i--)
|
||||
*dst++ = value;
|
||||
}
|
||||
|
||||
unsigned char nesclock(void)
|
||||
{
|
||||
return FRAME_CNT1;
|
||||
}
|
||||
|
||||
void delay(unsigned char frames)
|
||||
{
|
||||
while (frames)
|
||||
{
|
||||
ppu_wait_nmi();
|
||||
frames--;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma data(boot)
|
||||
|
||||
__export struct Boot
|
||||
{
|
||||
void * nmi, * reset, * irq;
|
||||
} boot = {
|
||||
nmi,
|
||||
(void *)0xff80,
|
||||
nullptr
|
||||
};
|
||||
|
||||
#pragma data(data)
|
||||
|
||||
@@ -0,0 +1,295 @@
|
||||
#ifndef NES_NESLIB_H
|
||||
#define NES_NESLIB_H
|
||||
|
||||
#include "nes.h"
|
||||
|
||||
|
||||
/*
|
||||
(C) 2015 Alex Semenov (Shiru)
|
||||
(C) 2016 Lauri Kasanen
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
// NES hardware-dependent functions by Shiru (shiru@mail.ru)
|
||||
// Feel free to do anything you want with this code, consider it Public Domain
|
||||
|
||||
// Versions history:
|
||||
// 280215 - fixed palette glitch caused with the active DMC DMA glitch
|
||||
// 030914 - minor fixes in the vram update system
|
||||
// 310814 - added vram_flush_update
|
||||
// 120414 - removed adr argument from vram_write and vram_read,
|
||||
// unrle_vram renamed to vram_unrle, with adr argument removed
|
||||
// 060414 - many fixes and improvements, including sequental VRAM updates
|
||||
// previous versions were created since mid-2011, there were many updates
|
||||
|
||||
|
||||
void nes_game(void);
|
||||
|
||||
|
||||
// set bg and spr palettes, data is 32 bytes array
|
||||
void pal_all(const char *data);
|
||||
|
||||
// set bg palette only, data is 16 bytes array
|
||||
void pal_bg(const char *data);
|
||||
|
||||
// set spr palette only, data is 16 bytes array
|
||||
void pal_spr(const char *data);
|
||||
|
||||
// set a palette entry, index is 0..31
|
||||
inline void pal_col(unsigned char index, unsigned char color);
|
||||
|
||||
// reset palette to $0f
|
||||
void pal_clear(void);
|
||||
|
||||
// set virtual bright both for sprites and background, 0 is black, 4 is normal, 8 is white
|
||||
void pal_bright(unsigned char bright);
|
||||
|
||||
// set virtual bright for sprites only
|
||||
void pal_spr_bright(unsigned char bright);
|
||||
|
||||
// set virtual bright for sprites background only
|
||||
void pal_bg_bright(unsigned char bright);
|
||||
|
||||
|
||||
|
||||
// wait actual TV frame, 50hz for PAL, 60hz for NTSC
|
||||
void ppu_wait_nmi(void);
|
||||
|
||||
// wait virtual frame, it is always 50hz, frame-to-frame in PAL, frameskip in NTSC
|
||||
void ppu_wait_frame(void);
|
||||
|
||||
// turn off rendering, nmi still enabled when rendering is disabled
|
||||
void ppu_off(void);
|
||||
|
||||
// turn on bg, spr
|
||||
void ppu_on_all(void);
|
||||
|
||||
// turn on bg only
|
||||
void ppu_on_bg(void);
|
||||
|
||||
// turn on spr only
|
||||
void ppu_on_spr(void);
|
||||
|
||||
// set PPU_MASK directly
|
||||
inline void ppu_mask(unsigned char mask);
|
||||
|
||||
// get current video system, 0 for PAL, not 0 for NTSC
|
||||
unsigned char ppu_system(void);
|
||||
|
||||
// Return an 8-bit counter incremented at each vblank
|
||||
unsigned char nesclock(void);
|
||||
|
||||
// get/set the internal ppu ctrl cache var for manual writing
|
||||
inline unsigned char get_ppu_ctrl_var(void);
|
||||
inline void set_ppu_ctrl_var(unsigned char var);
|
||||
|
||||
|
||||
// clear OAM buffer, all the sprites are hidden
|
||||
void oam_clear(void);
|
||||
|
||||
// set sprite display mode, 0 for 8x8 sprites, 1 for 8x16 sprites
|
||||
inline void oam_size(unsigned char size);
|
||||
|
||||
// set sprite in OAM buffer, chrnum is tile, attr is attribute, sprid is offset in OAM in bytes
|
||||
// returns sprid+4, which is offset for a next sprite
|
||||
inline unsigned char oam_spr(unsigned char x, unsigned char y,
|
||||
unsigned char chrnum, unsigned char attr,
|
||||
unsigned char sprid);
|
||||
|
||||
// set metasprite in OAM buffer
|
||||
// meta sprite is a const unsigned char array, it contains four bytes per sprite
|
||||
// in order x offset, y offset, tile, attribute
|
||||
// x=128 is end of a meta sprite
|
||||
// returns sprid+4, which is offset for a next sprite
|
||||
unsigned char oam_meta_spr(unsigned char x, unsigned char y,
|
||||
unsigned char sprid, const unsigned char *data);
|
||||
|
||||
// hide all remaining sprites from given offset
|
||||
void oam_hide_rest(unsigned char sprid);
|
||||
|
||||
|
||||
|
||||
// play a music in FamiTone format
|
||||
void music_play(unsigned char song);
|
||||
|
||||
// stop music
|
||||
void music_stop(void);
|
||||
|
||||
// pause and unpause music
|
||||
void music_pause(unsigned char pause);
|
||||
|
||||
// play FamiTone sound effect on channel 0..3
|
||||
void sfx_play(unsigned char sound, unsigned char channel);
|
||||
|
||||
// play a DPCM sample, 1..63
|
||||
void sample_play(unsigned char sample);
|
||||
|
||||
|
||||
|
||||
// poll controller and return flags like PAD_LEFT etc, input is pad number (0 or 1)
|
||||
unsigned char pad_poll(unsigned char pad);
|
||||
|
||||
// poll controller in trigger mode, a flag is set only on button down, not hold
|
||||
// if you need to poll the pad in both normal and trigger mode, poll it in the
|
||||
// trigger mode for first, then use pad_state
|
||||
unsigned char pad_trigger(unsigned char pad);
|
||||
|
||||
// get previous pad state without polling ports
|
||||
inline unsigned char pad_state(unsigned char pad);
|
||||
|
||||
|
||||
// set scroll, including rhe top bits
|
||||
// it is always applied at beginning of a TV frame, not at the function call
|
||||
void scroll(unsigned int x, unsigned int y);
|
||||
|
||||
// set scroll after screen split invoked by the sprite 0 hit
|
||||
// warning: all CPU time between the function call and the actual split point will be wasted!
|
||||
// warning: the program loop has to fit into the frame time, ppu_wait_frame should not be used
|
||||
// otherwise empty frames without split will be inserted, resulting in jumpy screen
|
||||
// warning: only X scroll could be changed in this version
|
||||
void split(unsigned int x, unsigned int y);
|
||||
|
||||
|
||||
// select current chr bank for sprites, 0..1
|
||||
void bank_spr(unsigned char n);
|
||||
|
||||
// select current chr bank for background, 0..1
|
||||
void bank_bg(unsigned char n);
|
||||
|
||||
|
||||
|
||||
// get random number 0..255 or 0..65535
|
||||
unsigned char rand8(void);
|
||||
unsigned int rand16(void);
|
||||
|
||||
// set random seed
|
||||
void set_rand(unsigned int seed);
|
||||
|
||||
|
||||
|
||||
// when display is enabled, vram access could only be done with this vram update system
|
||||
// the function sets a pointer to the update buffer that contains data and addresses
|
||||
// in a special format. It allows to write non-sequental bytes, as well as horizontal or
|
||||
// vertical nametable sequences.
|
||||
// buffer pointer could be changed during rendering, but it only takes effect on a new frame
|
||||
// number of transferred bytes is limited by vblank time
|
||||
// to disable updates, call this function with NULL pointer
|
||||
|
||||
// the update data format:
|
||||
// MSB, LSB, byte for a non-sequental write
|
||||
// MSB|NT_UPD_HORZ, LSB, LEN, [bytes] for a horizontal sequence
|
||||
// MSB|NT_UPD_VERT, LSB, LEN, [bytes] for a vertical sequence
|
||||
// NT_UPD_EOF to mark end of the buffer
|
||||
|
||||
// length of this data should be under 256 bytes
|
||||
|
||||
inline void set_vram_update(unsigned char *buf);
|
||||
|
||||
// all following vram functions only work when display is disabled
|
||||
|
||||
// do a series of VRAM writes, the same format as for set_vram_update, but writes done right away
|
||||
void flush_vram_update(unsigned char *buf);
|
||||
|
||||
// set vram pointer to write operations if you need to write some data to vram
|
||||
inline void vram_adr(unsigned int adr);
|
||||
|
||||
// put a byte at current vram address, works only when rendering is turned off
|
||||
inline void vram_put(unsigned char n);
|
||||
|
||||
// fill a block with a byte at current vram address, works only when rendering is turned off
|
||||
void vram_fill(unsigned char n, unsigned int len);
|
||||
|
||||
// set vram autoincrement, 0 for +1 and not 0 for +32
|
||||
inline void vram_inc(unsigned char n);
|
||||
|
||||
// read a block from current address of vram, works only when rendering is turned off
|
||||
void vram_read(unsigned char *dst, unsigned int size);
|
||||
|
||||
// write a block to current address of vram, works only when rendering is turned off
|
||||
void vram_write(const unsigned char *src, unsigned int size);
|
||||
|
||||
|
||||
// unpack RLE data to current address of vram, mostly used for nametables
|
||||
void vram_unrle(const unsigned char *data);
|
||||
|
||||
// unpack LZ4 data to this address
|
||||
void vram_unlz4(const unsigned char *in, unsigned char *out,
|
||||
const unsigned uncompressed_size);
|
||||
/*
|
||||
Rough speeds for a full 1024 nametable:
|
||||
- rle takes 0.5 frames
|
||||
- uncompressed takes 1.3 frames
|
||||
- lz4 takes 2.8 frames
|
||||
*/
|
||||
|
||||
|
||||
// like memset, but does not return anything
|
||||
void memfill(void *dst, unsigned char value, unsigned int len);
|
||||
|
||||
// delay for N frames
|
||||
void delay(unsigned char frames);
|
||||
|
||||
// display.sinc functions
|
||||
void oam_clear_fast(void);
|
||||
void oam_meta_spr_pal(unsigned char x,unsigned char y,unsigned char pal,const unsigned char *metasprite);
|
||||
void oam_meta_spr_clip(signed int x,unsigned char y,const unsigned char *metasprite);
|
||||
|
||||
|
||||
|
||||
#define PAD_A 0x01
|
||||
#define PAD_B 0x02
|
||||
#define PAD_SELECT 0x04
|
||||
#define PAD_START 0x08
|
||||
#define PAD_UP 0x10
|
||||
#define PAD_DOWN 0x20
|
||||
#define PAD_LEFT 0x40
|
||||
#define PAD_RIGHT 0x80
|
||||
|
||||
#define OAM_FLIP_V 0x80
|
||||
#define OAM_FLIP_H 0x40
|
||||
#define OAM_BEHIND 0x20
|
||||
|
||||
#define MAX(x1,x2) ((x1)<(x2)?(x2):(x1))
|
||||
#define MIN(x1,x2) ((x1)<(x2)?(x1):(x2))
|
||||
|
||||
#define MASK_SPR 0x10
|
||||
#define MASK_BG 0x08
|
||||
#define MASK_EDGE_SPR 0x04
|
||||
#define MASK_EDGE_BG 0x02
|
||||
|
||||
#define NAMETABLE_A 0x2000
|
||||
#define NAMETABLE_B 0x2400
|
||||
#define NAMETABLE_C 0x2800
|
||||
#define NAMETABLE_D 0x2c00
|
||||
|
||||
#define NT_UPD_HORZ 0x40
|
||||
#define NT_UPD_VERT 0x80
|
||||
#define NT_UPD_EOF 0xff
|
||||
|
||||
// macro to calculate nametable address from X,Y in compile time
|
||||
|
||||
#define NTADR_A(x,y) (NAMETABLE_A|(((y)<<5)|(x)))
|
||||
#define NTADR_B(x,y) (NAMETABLE_B|(((y)<<5)|(x)))
|
||||
#define NTADR_C(x,y) (NAMETABLE_C|(((y)<<5)|(x)))
|
||||
#define NTADR_D(x,y) (NAMETABLE_D|(((y)<<5)|(x)))
|
||||
|
||||
// macro to get MSB and LSB
|
||||
|
||||
#define MSB(x) (((x)>>8))
|
||||
#define LSB(x) (((x)&0xff))
|
||||
|
||||
#pragma compile("neslib.c")
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user