# C64 Demo — Teletype Games slide show (Oscar64) A Commodore 64 slide show written in C, built with the [Oscar64](https://github.com/drmortalwombat/oscar64) compiler. A port of the [c64-demo](../c64-demo) originally written in 6502 assembly (ACME): five slides rotate automatically with per-slide transitions through black, and the show can also be driven from the keyboard. ## The slides 1. **TTG logo + credits scroller** — giant TTG letters built from 8×8 bitmaps with a gold color wash running across them, a pulsing **TELETYPE GAMES** title, and a smooth pixel scroller with the crew credits. 2. **Our first game** — *DEFINITELY NOT AN IMPOSTOR* in big 3×5 block letters with the gold wash, "introduced on TIC-80". 3. **Our second game** — *IS COMING* in big letters with a drop shadow; raster bars run on the border only, so the text stays readable. 4. **Contact** — pulsing big *CONTACT* title, web / BBS / IRC lines, a 12-cell three-layer parallax starfield, and six hardware sprites (four-pointed stars) floating on sine-wave paths behind the text. 5. **The assembly confession** — a justified-text piece about how this slide show was written with a little help from an AI; the body types in live (one character per frame with a white block cursor), and a closing line appears and pulses when the typing is done. Each slide is shown for 8 seconds (`SLIDE_TIME` in `src/defs.h`, PAL frames); slide 5 gets 9 seconds (`S5_TIME`) to let the typewriter finish. ## Controls | Key | Action | |-----|--------| | `SPACE` | next slide immediately | | `INST/DEL` (backspace) | previous slide | | `P` | pause toggle — the countdown freezes and a white `P` marker appears in the top-right corner; effects keep running, and SPACE/DEL still work while paused | | `M` | mute/unmute — toggles the SID music on or off | Keys are read directly from the CIA1 keyboard matrix (the KERNAL IRQ is disabled). ## Build and run ```sh make build # compile -> build/demo.prg (builds the compiler too on first run) make run # build + launch in VICE (requires x64sc) make rebuildrun # clean rebuild + run make clean # remove the build directory make deps # on macOS: install VICE via Homebrew ``` The same targets are available as VS Code tasks from `.vscode/tasks.json` (`build` is the default build task). Loading the `.prg` on a real or emulated C64: ``` LOAD"*",8,1 RUN ``` ## Source layout | File | Contents | |------|----------| | `src/main.c` | main loop, slide sequencer, keyboard scanning (SPACE / DEL / P / M), slide tables | | `src/defs.h` | hardware pointers, colors, layout/timing constants, the screen-code charmap | | `src/transitions.c` | slide transition engine: show/hide, three transition types (fade, dissolve, wipe), `wait_frame` raster sync, color snapshot | | `src/common.c` | shared routines (`clear_screen`, `print_text`, `draw_big`), shared tables (row×40 lookup, 3×5 block font, wash/pulse/fade color ramps) | | `src/music.c` | SID music driver: three-voice pattern player (bass, drums, echo lead) with the note/pattern tables of the *Impostor* tune | | `src/slide1.c` … `slide5.c` | one file per slide: `sN_init` (draws the screen), `sN_update` (runs once per frame), plus slide-local data | The translation units are tied together by Oscar64's `#pragma compile("file.c")` mechanism: every header pulls in its matching `.c` file, so `make` only needs to pass `src/main.c` to the compiler. ## How it works ### Slide framework Every slide consists of an **init** routine (draws the whole screen), an **update** routine (called once per frame, runs exactly one frame) and a duration in frames. The main loop in `main.c` calls the current update, counts the frames down, and steps to the next slide when time runs out — or immediately on SPACE/DEL. ### Timing There are no interrupts: the code polls the raster register (`$D012`, `vic.raster`) and does all screen updates while the beam is in the lower border (`RAS_BOTTOM`). Slide 1 additionally splits the frame mid-screen to enable horizontal fine scrolling (`vic.ctrl2`) for the scroller row only; slide 3 chases the beam down the frame, recoloring the border every 4 lines to draw the raster bars. ### Transitions Each slide has its own in-transition and out-transition, chosen from three types via `tin_tbl` / `tout_tbl` in `main.c`: - **Fade** — steps every color RAM cell through `fadetbl` (each color → one shade darker; every chain hits black within 4 steps). The new slide is drawn with the display off, its colors are snapshotted to the buffer at `$C000` and blanked, then the fade-in walks each cell back up to its snapshot color. - **Dissolve** — a 10-bit Galois LFSR (period 1023) visits every screen cell exactly once in pseudo-random order. 25 cells per frame = 40-frame (~0.8 s) full reveal. - **Wipe** — column-by-column sweep from left to right, one column per frame. All transitions start with a short white-to-grey border flash. ### Music `src/music.c` is a three-voice SID pattern player; the tune is track 0 ("room work") of the *Impostor* TIC-80 cart, converted by hand into a 128-row pattern grid (bass: 50% pulse, drums: noise, echo canon: decaying triangle pluck 3 octaves up, delayed by 2 rows). Rows are one byte per voice: `$00` = nothing, `$01` = key off, `$80|n` = play note *n*. `music_play` is ticked once per frame: from the main loop and from `wait_frame`, so the music keeps playing through transitions. ## Memory map ``` $0801 .. ... BASIC stub + machine code (Oscar64 defaults) $0340 .. $037E sprite shape (cassette buffer, 64-aligned) $0400 .. $07E7 screen RAM (written directly) $C000 .. $C3E7 color RAM snapshot buffer for transitions $D000 .. $D02E VIC-II registers (display, sprites, raster) $D400 .. $D418 SID registers (music) $D800 .. color RAM $DC00 / $DC01 CIA1 keyboard matrix ``` ## Differences from the original - Texts are converted to screen codes at compile time via `#pragma charmap(97, 1, 26)`, so plain C string literals can be written straight to the screen. - Self-modifying vectors and zero-page pointers are replaced by function pointers and ordinary C array indexing; the behavior (timing, effects, music) is unchanged. - Compiled with `-n -O2` (fully native 6502 code) so the raster-polling parts are fast enough to fit in the frame.