contact star sprite fix
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@@ -63,6 +63,9 @@ TR_DISSOLVE = 1 ; cells appear/vanish in random order
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TR_WIPE = 2 ; column sweep, left to right
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FADEBUF = $c000 ; snapshot of color RAM for the fade-in
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SPRBUF = $0340 ; sprite shape (cassette buffer): 64-aligned
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; RAM the VIC can fetch from (the chargen
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; ROM shadows $1000-$1fff in bank 0)
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; ---- zero page pointers ----
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txtlo = $f5 ; text pointer for the print routines (2 bytes)
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