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201 lines
5.2 KiB
NASM

; -----------------------------------------------------------
; common.asm - routines, tables and variables shared by the
; slides: screen clearing, text printing, big 3x5 block font
; -----------------------------------------------------------
; ---- clear screen RAM, fill color RAM with white ----
clear_screen:
ldx #0
cls_loop:
lda #$20 ; space
sta SCREEN,x
sta SCREEN+$100,x
sta SCREEN+$200,x
sta SCREEN+$2e8,x
lda #WHITE
sta COLRAM,x
sta COLRAM+$100,x
sta COLRAM+$200,x
sta COLRAM+$2e8,x
inx
bne cls_loop
rts
; ---- print a text line: txtlo/hi, prow, pcol, pcolor, plen ----
print_text:
ldx prow
lda mul40lo,x
clc
adc pcol
sta scrlo
sta collo
lda mul40hi,x
adc #>SCREEN ; carry still valid from the low-byte add
sta scrhi
clc
adc #$d4 ; COLRAM - SCREEN high byte distance
sta colhi
ldy #0
pt_loop:
lda (txtlo),y
sta (scrlo),y
lda pcolor
sta (collo),y
iny
cpy plen
bne pt_loop
rts
; ---- draw a text line with big 3x5 block letters ----
; txtlo/hi = text (screen codes), bigrow/bigcol = top-left cell,
; bigcolor = color, biglen = char count; each letter is 3 cells
; wide + 1 gap, 5 cells tall
draw_big:
lda #0
sta bigi
db_char:
ldy bigi
lda (txtlo),y
cmp #$20 ; space: leave the cell empty
beq db_next
tax
lda bigmap,x ; screen code -> glyph index
sta glyphbase
asl ; glyph base = index * 5
asl
clc
adc glyphbase
sta glyphbase
lda bigi ; cell x = bigcol + charindex * 4
asl
asl
clc
adc bigcol
sta charx
lda #0
sta rowidx
db_row:
lda bigrow ; row pointers from the row*40 tables
clc
adc rowidx
tax
lda mul40lo,x
sta scrlo
sta collo
lda mul40hi,x
clc
adc #>SCREEN
sta scrhi
clc
adc #$d4
sta colhi
lda glyphbase
clc
adc rowidx
tax
lda bigglyphs,x
asl ; 3-bit pattern up to bits 7-5
asl
asl
asl
asl
sta curbits
ldy charx
lda #3
sta bitcnt
db_bit:
asl curbits ; leftmost pixel first
bcc db_nobit
lda #$a0 ; inverse space = solid block
sta (scrlo),y
lda bigcolor
sta (collo),y
db_nobit:
iny
dec bitcnt
bne db_bit
inc rowidx
lda rowidx
cmp #5
bne db_row
db_next:
inc bigi
lda bigi
cmp biglen
beq db_done
jmp db_char ; too far for a relative branch
db_done:
rts
; ---- shared tables ----
; row * 40 lookup tables (25 rows)
mul40lo:
!byte $00, $28, $50, $78, $a0, $c8, $f0, $18, $40, $68
!byte $90, $b8, $e0, $08, $30, $58, $80, $a8, $d0, $f8
!byte $20, $48, $70, $98, $c0
mul40hi:
!byte $00, $00, $00, $00, $00, $00, $00, $01, $01, $01
!byte $01, $01, $01, $02, $02, $02, $02, $02, $02, $02
!byte $03, $03, $03, $03, $03
; 3x5 block font for the big slide titles (5 bytes per glyph,
; low 3 bits used, MSB side = left)
bigglyphs:
!byte 0, 0, 0, 0, 0 ; 0 space
!byte 2, 5, 7, 5, 5 ; 1 A
!byte 3, 4, 4, 4, 3 ; 2 C
!byte 6, 5, 5, 5, 6 ; 3 D
!byte 7, 4, 6, 4, 7 ; 4 E
!byte 7, 4, 6, 4, 4 ; 5 F
!byte 7, 2, 2, 2, 7 ; 6 I
!byte 4, 4, 4, 4, 7 ; 7 L
!byte 5, 7, 7, 5, 5 ; 8 M
!byte 6, 5, 5, 5, 5 ; 9 N
!byte 7, 5, 5, 5, 7 ; 10 O
!byte 6, 5, 6, 4, 4 ; 11 P
!byte 6, 5, 6, 5, 5 ; 12 R
!byte 3, 4, 2, 1, 6 ; 13 S
!byte 7, 2, 2, 2, 2 ; 14 T
!byte 5, 5, 2, 2, 2 ; 15 Y
!byte 3, 4, 5, 5, 7 ; 16 G
bigmap: ; screen code (a=1..z=26) -> glyph index
!byte 0 ; (unused)
!byte 1, 0, 2, 3, 4, 5, 16, 0, 6, 0 ; a-j
!byte 0, 7, 8, 9, 10, 11, 0, 12, 13, 14 ; k-t
!byte 0, 0, 0, 0, 15, 0 ; u-z
washtbl: ; gold glow ramp (16 entries, cyclic)
!byte $09, $02, $08, $0a, $07, $07, $01, $01
!byte $01, $01, $07, $07, $0a, $08, $02, $09
pulsetbl: ; grey-white pulse (8 entries, cyclic)
!byte $0b, $0c, $0f, $01, $01, $0f, $0c, $0b
fadetbl: ; fade-to-black: each color -> one shade darker,
; every chain reaches black in at most 4 steps
; (e.g. white -> lgrey -> mgrey -> dgrey -> black)
; blk wht red cyn pur grn blu yel
!byte $00, $0f, $09, $0e, $06, $0b, $00, $08
; org brn lrd dgr mgr lgn lbl lgr
!byte $02, $00, $02, $00, $0b, $05, $06, $0c
; ---- shared variables ----
framectr: !byte 0 ; frame counter, driven by the slide updates
washphase: !byte 0 ; gold wash offset (slides 1 and 2)
curbits: !byte 0 ; current bit pattern in the letter renderers
prow: !byte 0 ; print_text: row, column, color, length
pcol: !byte 0
pcolor: !byte 0
plen: !byte 0
bigrow: !byte 0 ; draw_big: row, column, color, length
bigcol: !byte 0
bigcolor: !byte 0
biglen: !byte 0
bigi: !byte 0 ; draw_big internals
glyphbase: !byte 0
charx: !byte 0
rowidx: !byte 0
bitcnt: !byte 0