Files
c64-demo/main.asm
T

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8.5 KiB
NASM

; -----------------------------------------------------------
; main.asm - C64 demo: slide show (6 seconds per slide)
; slide 1: giant TTG logo + credits scroller
; slide 2: OUR FIRST GAME - Definitely not an Impostor
; slide 3: OUR SECOND GAME IS COMING (border raster bars)
; slide 4: CONTACT
; slide 5: the assembly confession
; slides cross-fade through black between switches
; all timed by polling the raster beam
;
; Files:
; defs.asm - constants, zero page, macros
; common.asm - shared routines, tables, variables
; slideN.asm - one file per slide: sN_init, sN_update + data
;
; Build: acme -f cbm -o main.prg main.asm
; -----------------------------------------------------------
!to "main.prg", cbm
* = $0801
; ---- BASIC stub: 10 SYS 2064 ----
; so after LOAD"*",8,1 it's enough to type RUN
!byte $0c, $08 ; address of next line
!byte $0a, $00 ; line number: 10
!byte $9e ; SYS token
!byte $20, $32, $30, $36, $34 ; " 2064"
!byte $00 ; end of line
!byte $00, $00 ; end of program
* = $0810 ; = 2064 in decimal
!src "defs.asm"
start:
sei ; no KERNAL IRQ - raster polling must not jitter
lda #0
sta framectr
sta slide
jsr show_slide ; draw slide 0 hidden, then fade it in
; ============================================================
; main loop - one update call per frame; when the slide's
; duration runs out, switch to the next slide
; ============================================================
main:
jsr call_update
; 'p' toggles pause - edge detected, so holding the key
; does not keep flipping the state
jsr scan_p
bne p_up
lda pheld
bne p_done
lda #1
sta pheld
jsr toggle_pause
jmp p_done
p_up:
lda #0
sta pheld
p_done:
lda paused ; paused: keep the marker in the top-right
beq no_pdraw ; corner alive (slide switches clear it)
lda #$10 ; screen code of 'p'
sta SCREEN+39
lda #WHITE
sta COLRAM+39
no_pdraw:
jsr scan_del ; backspace: one slide back
beq go_back
jsr scan_space ; space: next slide right away
beq advance
lda paused ; paused: the countdown stands still
bne main
lda durlo ; 16-bit frame countdown
bne dur_dec
dec durhi
dur_dec:
dec durlo
lda durlo
ora durhi
bne main
advance:
jsr fade_out ; fade the old slide to black
adv_release:
jsr scan_space ; a held space must not race through
beq adv_release ; the whole show
ldx slide ; advance to the next slide
inx
cpx #NUM_SLIDES
bne slide_ok
ldx #0
slide_ok:
stx slide
jsr show_slide ; draw it hidden, then fade it in
jmp main
go_back:
jsr fade_out
back_release:
jsr scan_del
beq back_release
ldx slide ; step back one slide, wrap to the last
dex
bpl back_ok
ldx #NUM_SLIDES-1
back_ok:
stx slide
jsr show_slide
jmp main
; ---- flip the pause state, remove the marker when resuming ----
toggle_pause:
lda paused
eor #1
sta paused
bne tp_done ; turned on: the main loop draws the marker
lda #$20 ; turned off: clear it
sta SCREEN+39
tp_done:
rts
; ---- keyboard matrix scanning ----
; in: A = column select mask, Y = row mask
; out: Z set if the key is held down (rows read active low)
scan_key:
sta CIA1_PA
tya
and CIA1_PB
rts
scan_space: ; space: column 7, row 4
lda #$7f
ldy #$10
jmp scan_key
scan_p: ; 'p': column 5, row 1
lda #$df
ldy #$02
jmp scan_key
scan_del: ; inst/del: column 0, row 0
lda #$fe
ldy #$01
jmp scan_key
call_update:
jmp (updvec) ; each update runs exactly one frame, ends with rts
; ---- load a slide's vectors and duration, then run its init ----
slide_setup:
ldx slide
lda slide_dur_lo,x
sta durlo
lda slide_dur_hi,x
sta durhi
lda slide_upd_lo,x
sta updvec
lda slide_upd_hi,x
sta updvec+1
lda slide_init_lo,x
sta vec
lda slide_init_hi,x
sta vec+1
lda #BLACK
sta BORDER
sta BG
jmp (vec) ; init ends with rts -> returns to slide_setup's caller
; ============================================================
; slide transition: fade through black
; ============================================================
; ---- draw the current slide while the display is switched off
; (everything shows border color = black), snapshot its colors,
; blacken them, switch the display back on and fade in ----
show_slide:
lda #$0b ; display off
sta SCRCTRL
jsr slide_setup
jsr snapshot_colram
lda #$1b ; display on
sta SCRCTRL
; fade in: fadecnt counts how many times the target color is
; darkened; counting 4 -> 0 walks each cell from black back
; up to its snapshot color
lda #FADE_STEPS-1
sta fadecnt
fi_step:
jsr build_map
jsr apply_map
ldx #FADE_SPEED
fi_wait:
jsr wait_frame
dex
bne fi_wait
lda fadecnt
beq fi_done
dec fadecnt
jmp fi_step
fi_done:
rts
; ---- darken the whole color RAM step by step until black ----
fade_out:
lda #FADE_STEPS
sta fadecnt
fo_step:
ldx #FADE_SPEED
fo_wait:
jsr wait_frame
dex
bne fo_wait
jsr apply_fade
dec fadecnt
bne fo_step
rts
; ---- wait for the next bottom-border arrival of the beam ----
wait_frame:
wf_leave:
lda RASTER ; first leave line RAS_BOTTOM if we are on it
cmp #RAS_BOTTOM
beq wf_leave
wf_reach:
lda RASTER
cmp #RAS_BOTTOM
bne wf_reach
rts
; ---- one fade-out step: every color RAM cell one shade darker ----
apply_fade:
ldx #0
af_loop:
lda COLRAM,x
and #15 ; color RAM reads have garbage upper bits
tay
lda fadetbl,y
sta COLRAM,x
lda COLRAM+250,x
and #15
tay
lda fadetbl,y
sta COLRAM+250,x
lda COLRAM+500,x
and #15
tay
lda fadetbl,y
sta COLRAM+500,x
lda COLRAM+750,x
and #15
tay
lda fadetbl,y
sta COLRAM+750,x
inx
cpx #250
bne af_loop
rts
; ---- copy color RAM to FADEBUF, then blacken color RAM ----
snapshot_colram:
ldx #0
sn_loop:
lda COLRAM,x
and #15
sta FADEBUF,x
lda COLRAM+250,x
and #15
sta FADEBUF+250,x
lda COLRAM+500,x
and #15
sta FADEBUF+500,x
lda COLRAM+750,x
and #15
sta FADEBUF+750,x
lda #BLACK
sta COLRAM,x
sta COLRAM+250,x
sta COLRAM+500,x
sta COLRAM+750,x
inx
cpx #250
bne sn_loop
rts
; ---- curmap[c] = color c darkened fadecnt times ----
build_map:
ldx #15
bm_color:
txa
tay
lda fadecnt
sta bmcnt
beq bm_store ; 0 steps: identity map
bm_apply:
lda fadetbl,y
tay
dec bmcnt
bne bm_apply
bm_store:
tya
sta curmap,x
dex
bpl bm_color
rts
; ---- write curmap[FADEBUF] into the whole color RAM ----
apply_map:
ldx #0
am_loop:
ldy FADEBUF,x
lda curmap,y
sta COLRAM,x
ldy FADEBUF+250,x
lda curmap,y
sta COLRAM+250,x
ldy FADEBUF+500,x
lda curmap,y
sta COLRAM+500,x
ldy FADEBUF+750,x
lda curmap,y
sta COLRAM+750,x
inx
cpx #250
bne am_loop
rts
; ============================================================
; shared routines and the slides
; ============================================================
!src "common.asm"
!src "slide1.asm"
!src "slide2.asm"
!src "slide3.asm"
!src "slide4.asm"
!src "slide5.asm"
; ---- slide table: init vector, update vector, duration ----
slide_init_lo:
!byte <s1_init, <s2_init, <s3_init, <s4_init, <s5_init
slide_init_hi:
!byte >s1_init, >s2_init, >s3_init, >s4_init, >s5_init
slide_upd_lo:
!byte <s1_update, <s2_update, <s3_update, <s4_update, <s5_update
slide_upd_hi:
!byte >s1_update, >s2_update, >s3_update, >s4_update, >s5_update
slide_dur_lo:
!byte <SLIDE_TIME, <SLIDE_TIME, <SLIDE_TIME, <SLIDE_TIME, <SLIDE_TIME
slide_dur_hi:
!byte >SLIDE_TIME, >SLIDE_TIME, >SLIDE_TIME, >SLIDE_TIME, >SLIDE_TIME
; ---- variables ----
slide: !byte 0 ; current slide index
durlo: !byte 0 ; frames left on this slide (16 bit)
durhi: !byte 0
fadecnt: !byte 0 ; fade step counter
bmcnt: !byte 0 ; build_map inner counter
curmap: !fill 16, 0 ; current fade-in color map
paused: !byte 0 ; 1 = slide countdown frozen
pheld: !byte 0 ; 'p' key edge detection state