221 lines
5.8 KiB
NASM
221 lines
5.8 KiB
NASM
; -----------------------------------------------------------
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; main.asm - C64 demo: slide show (6 seconds per slide)
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; slide 1: giant TTG logo + credits scroller
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; slide 2: OUR FIRST GAME - Definitely not an Impostor
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; slide 3: OUR SECOND GAME IS COMING (border raster bars)
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; slide 4: CONTACT
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; slide 5: the assembly confession (typewriter)
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; slides transition through black between switches
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; (fade / random dissolve / column wipe, per slide)
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; all timed by polling the raster beam
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;
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; Files:
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; defs.asm - constants, zero page, macros
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; transitions.asm - slide transitions: fade, dissolve, wipe
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; common.asm - shared routines, tables, variables
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; slideN.asm - one file per slide: sN_init, sN_update + data
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;
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; Build: acme -f cbm -o main.prg main.asm
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; -----------------------------------------------------------
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!to "main.prg", cbm
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* = $0801
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; ---- BASIC stub: 10 SYS 2064 ----
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; so after LOAD"*",8,1 it's enough to type RUN
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!byte $0c, $08 ; address of next line
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!byte $0a, $00 ; line number: 10
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!byte $9e ; SYS token
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!byte $20, $32, $30, $36, $34 ; " 2064"
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!byte $00 ; end of line
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!byte $00, $00 ; end of program
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* = $0810 ; = 2064 in decimal
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!src "defs.asm"
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start:
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sei ; no KERNAL IRQ - raster polling must not jitter
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lda #0
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sta framectr
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sta slide
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jsr show_slide ; draw slide 0 hidden, then fade it in
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; ============================================================
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; main loop - one update call per frame; when the slide's
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; duration runs out, switch to the next slide
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; ============================================================
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main:
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jsr call_update
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; 'p' toggles pause - edge detected, so holding the key
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; does not keep flipping the state
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jsr scan_p
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bne p_up
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lda pheld
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bne p_done
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lda #1
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sta pheld
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jsr toggle_pause
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jmp p_done
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p_up:
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lda #0
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sta pheld
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p_done:
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lda paused ; paused: keep the marker in the top-right
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beq no_pdraw ; corner alive (slide switches clear it)
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lda #$10 ; screen code of 'p'
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sta SCREEN+39
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lda #WHITE
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sta COLRAM+39
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no_pdraw:
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jsr scan_del ; backspace: one slide back
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beq go_back
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jsr scan_space ; space: next slide right away
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beq advance
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lda paused ; paused: the countdown stands still
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bne main
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lda durlo ; 16-bit frame countdown
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bne dur_dec
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dec durhi
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dur_dec:
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dec durlo
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lda durlo
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ora durhi
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bne main
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advance:
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jsr trans_out ; hide the old slide (its out-transition)
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adv_release:
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jsr scan_space ; a held space must not race through
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beq adv_release ; the whole show
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ldx slide ; advance to the next slide
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inx
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cpx #NUM_SLIDES
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bne slide_ok
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ldx #0
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slide_ok:
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stx slide
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jsr show_slide ; draw it hidden, then fade it in
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jmp main
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go_back:
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jsr trans_out
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back_release:
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jsr scan_del
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beq back_release
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ldx slide ; step back one slide, wrap to the last
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dex
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bpl back_ok
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ldx #NUM_SLIDES-1
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back_ok:
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stx slide
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jsr show_slide
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jmp main
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; ---- flip the pause state, remove the marker when resuming ----
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toggle_pause:
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lda paused
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eor #1
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sta paused
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bne tp_done ; turned on: the main loop draws the marker
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lda #$20 ; turned off: clear it
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sta SCREEN+39
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tp_done:
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rts
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; ---- keyboard matrix scanning ----
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; in: A = column select mask, Y = row mask
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; out: Z set if the key is held down (rows read active low)
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scan_key:
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sta CIA1_PA
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tya
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and CIA1_PB
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rts
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scan_space: ; space: column 7, row 4
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lda #$7f
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ldy #$10
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jmp scan_key
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scan_p: ; 'p': column 5, row 1
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lda #$df
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ldy #$02
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jmp scan_key
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scan_del: ; inst/del: column 0, row 0
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lda #$fe
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ldy #$01
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jmp scan_key
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call_update:
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jmp (updvec) ; each update runs exactly one frame, ends with rts
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; ---- load a slide's vectors and duration, then run its init ----
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slide_setup:
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ldx slide
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lda slide_dur_lo,x
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sta durlo
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lda slide_dur_hi,x
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sta durhi
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lda slide_upd_lo,x
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sta updvec
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lda slide_upd_hi,x
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sta updvec+1
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lda slide_init_lo,x
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sta vec
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lda slide_init_hi,x
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sta vec+1
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lda #BLACK
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sta BORDER
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sta BG
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sta SPR_EN ; a slide that wants sprites enables them itself
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jmp (vec) ; init ends with rts -> returns to slide_setup's caller
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; ============================================================
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; transitions, shared routines and the slides
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; ============================================================
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!src "transitions.asm"
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!src "common.asm"
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!src "slide1.asm"
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!src "slide2.asm"
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!src "slide3.asm"
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!src "slide4.asm"
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!src "slide5.asm"
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; ---- slide table: init vector, update vector, duration ----
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slide_init_lo:
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!byte <s1_init, <s2_init, <s3_init, <s4_init, <s5_init
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slide_init_hi:
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!byte >s1_init, >s2_init, >s3_init, >s4_init, >s5_init
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slide_upd_lo:
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!byte <s1_update, <s2_update, <s3_update, <s4_update, <s5_update
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slide_upd_hi:
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!byte >s1_update, >s2_update, >s3_update, >s4_update, >s5_update
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slide_dur_lo:
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!byte <SLIDE_TIME, <SLIDE_TIME, <SLIDE_TIME, <SLIDE_TIME, <S5_TIME
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slide_dur_hi:
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!byte >SLIDE_TIME, >SLIDE_TIME, >SLIDE_TIME, >SLIDE_TIME, >S5_TIME
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; ---- per-slide transitions: reveal type / hide type ----
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tin_tbl:
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!byte TR_FADE, TR_WIPE, TR_DISSOLVE, TR_FADE, TR_DISSOLVE
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tout_tbl:
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!byte TR_DISSOLVE, TR_FADE, TR_WIPE, TR_DISSOLVE, TR_WIPE
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; ---- variables ----
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slide: !byte 0 ; current slide index
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durlo: !byte 0 ; frames left on this slide (16 bit)
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durhi: !byte 0
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paused: !byte 0 ; 1 = slide countdown frozen
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pheld: !byte 0 ; 'p' key edge detection state
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